Files
tbd-station-14/Content.Server/Construction/ConstructionSystem.Computer.cs
2023-12-28 01:30:03 -04:00

68 lines
2.5 KiB
C#

using Content.Server.Construction.Components;
using Content.Server.Power.Components;
using Content.Shared.Computer;
using Robust.Shared.Containers;
namespace Content.Server.Construction;
public sealed partial class ConstructionSystem
{
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
private void InitializeComputer()
{
SubscribeLocalEvent<ComputerComponent, ComponentInit>(OnCompInit);
SubscribeLocalEvent<ComputerComponent, MapInitEvent>(OnCompMapInit);
SubscribeLocalEvent<ComputerComponent, PowerChangedEvent>(OnCompPowerChange);
}
private void OnCompInit(EntityUid uid, ComputerComponent component, ComponentInit args)
{
// Let's ensure the container manager and container are here.
_container.EnsureContainer<Container>(uid, "board");
if (TryComp<ApcPowerReceiverComponent>(uid, out var powerReceiver))
{
_appearance.SetData(uid, ComputerVisuals.Powered, powerReceiver.Powered);
}
}
private void OnCompMapInit(Entity<ComputerComponent> component, ref MapInitEvent args)
{
CreateComputerBoard(component);
}
private void OnCompPowerChange(EntityUid uid, ComputerComponent component, ref PowerChangedEvent args)
{
_appearance.SetData(uid, ComputerVisuals.Powered, args.Powered);
}
/// <summary>
/// Creates the corresponding computer board on the computer.
/// This exists so when you deconstruct computers that were serialized with the map,
/// you can retrieve the computer board.
/// </summary>
private void CreateComputerBoard(Entity<ComputerComponent> ent)
{
var component = ent.Comp;
// Ensure that the construction component is aware of the board container.
if (TryComp<ConstructionComponent>(ent, out var construction))
AddContainer(ent, "board", construction);
// We don't do anything if this is null or empty.
if (string.IsNullOrEmpty(component.BoardPrototype))
return;
var container = _container.EnsureContainer<Container>(ent, "board");
// We already contain a board. Note: We don't check if it's the right one!
if (container.ContainedEntities.Count != 0)
return;
var board = EntityManager.SpawnEntity(component.BoardPrototype, Transform(ent).Coordinates);
if (!_container.Insert(board, container))
Log.Warning($"Couldn't insert board {board} to computer {ent}!");
}
}