Files
tbd-station-14/Content.IntegrationTests/Tests/Preferences/ServerDbSqliteTests.cs
Pieter-Jan Briers a6c9c36b68 Dependency update / fixes / skrungle bungle (#23745)
* Give .props files 2-space indents.

* Move to Central Package Management.

Allows us to store NuGet package versions all in one place. Yay!

* Update NuGet packages and fix code for changes.

Notable:

Changes to ILVerify.
Npgsql doesn't need hacks for inet anymore, now we need hacks to make the old code work with this new reality.
NUnit's analyzers are already complaining and I didn't even update it to 4.x yet.
TerraFX changed to GetLastSystemError so error handling had to be changed.
Buncha APIs have more NRT annotations.

* Remove dotnet-eng NuGet package source.

I genuinely don't know what this was for, and Central Package Management starts throwing warnings about it, so YEET.

* Remove Robust.Physics project.

Never used.

* Remove erroneous NVorbis reference.

Should be VorbisPizza and otherwise wasn't used.

* Sandbox fixes

* Remove unused unit test package references.

Castle.Core and NUnit.ConsoleRunner.

* Update NUnit to 4.0.1

This requires replacing all the old assertion methods because they removed them 🥲

* Oh so that's what dotnet-eng was used for. Yeah ok that makes sense.

* Add Robust.Analyzers.Test

* Update submodule

* commit to re-run CI
2024-01-12 23:22:01 +01:00

127 lines
4.2 KiB
C#

using System.Collections.Generic;
using System.Linq;
using Content.Server.Database;
using Content.Shared.GameTicking;
using Content.Shared.Humanoid;
using Content.Shared.Preferences;
using Microsoft.Data.Sqlite;
using Microsoft.EntityFrameworkCore;
using Robust.Shared.Configuration;
using Robust.Shared.Enums;
using Robust.Shared.Log;
using Robust.Shared.Maths;
using Robust.Shared.Network;
using Robust.Shared.Prototypes;
using Robust.UnitTesting;
namespace Content.IntegrationTests.Tests.Preferences
{
[TestFixture]
public sealed class ServerDbSqliteTests
{
[TestPrototypes]
private const string Prototypes = @"
- type: dataset
id: sqlite_test_names_first_male
values:
- Aaden
- type: dataset
id: sqlite_test_names_first_female
values:
- Aaliyah
- type: dataset
id: sqlite_test_names_last
values:
- Ackerley";
private static HumanoidCharacterProfile CharlieCharlieson()
{
return new(
"Charlie Charlieson",
"The biggest boy around.",
"Human",
21,
Sex.Male,
Gender.Epicene,
new HumanoidCharacterAppearance(
"Afro",
Color.Aqua,
"Shaved",
Color.Aquamarine,
Color.Azure,
Color.Beige,
new ()
),
ClothingPreference.Jumpskirt,
BackpackPreference.Backpack,
new Dictionary<string, JobPriority>
{
{SharedGameTicker.FallbackOverflowJob, JobPriority.High}
},
PreferenceUnavailableMode.StayInLobby,
new List<string> (),
new List<string>()
);
}
private static ServerDbSqlite GetDb(RobustIntegrationTest.ServerIntegrationInstance server)
{
var cfg = server.ResolveDependency<IConfigurationManager>();
var opsLog = server.ResolveDependency<ILogManager>().GetSawmill("db.ops");
var builder = new DbContextOptionsBuilder<SqliteServerDbContext>();
var conn = new SqliteConnection("Data Source=:memory:");
conn.Open();
builder.UseSqlite(conn);
return new ServerDbSqlite(() => builder.Options, true, cfg, true, opsLog);
}
[Test]
public async Task TestUserDoesNotExist()
{
var pair = await PoolManager.GetServerClient();
var db = GetDb(pair.Server);
// Database should be empty so a new GUID should do it.
Assert.That(await db.GetPlayerPreferencesAsync(NewUserId()), Is.Null);
await pair.CleanReturnAsync();
}
[Test]
public async Task TestInitPrefs()
{
var pair = await PoolManager.GetServerClient();
var db = GetDb(pair.Server);
var username = new NetUserId(new Guid("640bd619-fc8d-4fe2-bf3c-4a5fb17d6ddd"));
const int slot = 0;
var originalProfile = CharlieCharlieson();
await db.InitPrefsAsync(username, originalProfile);
var prefs = await db.GetPlayerPreferencesAsync(username);
Assert.That(prefs.Characters.Single(p => p.Key == slot).Value.MemberwiseEquals(originalProfile));
await pair.CleanReturnAsync();
}
[Test]
public async Task TestDeleteCharacter()
{
var pair = await PoolManager.GetServerClient();
var server = pair.Server;
var db = GetDb(server);
var username = new NetUserId(new Guid("640bd619-fc8d-4fe2-bf3c-4a5fb17d6ddd"));
await db.InitPrefsAsync(username, new HumanoidCharacterProfile());
await db.SaveCharacterSlotAsync(username, CharlieCharlieson(), 1);
await db.SaveSelectedCharacterIndexAsync(username, 1);
await db.SaveCharacterSlotAsync(username, null, 1);
var prefs = await db.GetPlayerPreferencesAsync(username);
Assert.That(!prefs.Characters.Any(p => p.Key != 0));
await pair.CleanReturnAsync();
}
private static NetUserId NewUserId()
{
return new(Guid.NewGuid());
}
}
}