* Give .props files 2-space indents.
* Move to Central Package Management.
Allows us to store NuGet package versions all in one place. Yay!
* Update NuGet packages and fix code for changes.
Notable:
Changes to ILVerify.
Npgsql doesn't need hacks for inet anymore, now we need hacks to make the old code work with this new reality.
NUnit's analyzers are already complaining and I didn't even update it to 4.x yet.
TerraFX changed to GetLastSystemError so error handling had to be changed.
Buncha APIs have more NRT annotations.
* Remove dotnet-eng NuGet package source.
I genuinely don't know what this was for, and Central Package Management starts throwing warnings about it, so YEET.
* Remove Robust.Physics project.
Never used.
* Remove erroneous NVorbis reference.
Should be VorbisPizza and otherwise wasn't used.
* Sandbox fixes
* Remove unused unit test package references.
Castle.Core and NUnit.ConsoleRunner.
* Update NUnit to 4.0.1
This requires replacing all the old assertion methods because they removed them 🥲
* Oh so that's what dotnet-eng was used for. Yeah ok that makes sense.
* Add Robust.Analyzers.Test
* Update submodule
* commit to re-run CI
56 lines
2.0 KiB
C#
56 lines
2.0 KiB
C#
#nullable enable
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using Robust.Shared.Console;
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using Robust.Shared.Map;
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namespace Content.IntegrationTests.Tests.Minds;
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[TestFixture]
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public sealed partial class MindTests
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{
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[Test]
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public async Task DeleteAllThenGhost()
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{
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var settings = new PoolSettings
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{
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Dirty = true,
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DummyTicker = false,
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Connected = true
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};
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await using var pair = await PoolManager.GetServerClient(settings);
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// Client is connected with a valid entity & mind
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Assert.That(pair.Client.EntMan.EntityExists(pair.Client.Player?.ControlledEntity));
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Assert.That(pair.Server.EntMan.EntityExists(pair.PlayerData?.Mind));
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// Delete **everything**
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var conHost = pair.Server.ResolveDependency<IConsoleHost>();
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await pair.Server.WaitPost(() => conHost.ExecuteCommand("entities delete"));
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await pair.RunTicksSync(5);
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Assert.That(pair.Server.EntMan.EntityCount, Is.EqualTo(0));
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Assert.That(pair.Client.EntMan.EntityCount, Is.EqualTo(0));
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// Create a new map.
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int mapId = 1;
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await pair.Server.WaitPost(() => conHost.ExecuteCommand($"addmap {mapId}"));
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await pair.RunTicksSync(5);
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// Client is not attached to anything
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Assert.That(pair.Client.Player?.ControlledEntity, Is.Null);
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Assert.That(pair.PlayerData?.Mind, Is.Null);
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// Attempt to ghost
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var cConHost = pair.Client.ResolveDependency<IConsoleHost>();
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await pair.Client.WaitPost(() => cConHost.ExecuteCommand("ghost"));
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await pair.RunTicksSync(10);
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// Client should be attached to a ghost placed on the new map.
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Assert.That(pair.Client.EntMan.EntityExists(pair.Client.Player?.ControlledEntity));
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Assert.That(pair.Server.EntMan.EntityExists(pair.PlayerData?.Mind));
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var xform = pair.Client.Transform(pair.Client.Player!.ControlledEntity!.Value);
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Assert.That(xform.MapID, Is.EqualTo(new MapId(mapId)));
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await pair.CleanReturnAsync();
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}
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}
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