Files
tbd-station-14/Content.Server/Explosions/ExplosionHelper.cs
2020-01-25 01:39:14 -08:00

145 lines
6.1 KiB
C#

using System;
using System.Linq;
using Content.Server.GameObjects.Components.Mobs;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.Maps;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Server.Interfaces.GameObjects;
using Robust.Server.Interfaces.Player;
using Robust.Shared.GameObjects.EntitySystemMessages;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Random;
namespace Content.Server.Explosions
{
public static class ExplosionHelper
{
public static void SpawnExplosion(GridCoordinates coords, int devastationRange, int heavyImpactRange, int lightImpactRange, int flashRange)
{
var tileDefinitionManager = IoCManager.Resolve<ITileDefinitionManager>();
var serverEntityManager = IoCManager.Resolve<IServerEntityManager>();
var entitySystemManager = IoCManager.Resolve<IEntitySystemManager>();
var mapManager = IoCManager.Resolve<IMapManager>();
var robustRandom = IoCManager.Resolve<IRobustRandom>();
var maxRange = MathHelper.Max(devastationRange, heavyImpactRange, lightImpactRange, 0f);
//Entity damage calculation
var entitiesAll = serverEntityManager.GetEntitiesInRange(coords, maxRange).ToList();
foreach (var entity in entitiesAll)
{
if (entity.Deleted)
continue;
if (!entity.Transform.IsMapTransform)
continue;
var distanceFromEntity = (int)entity.Transform.GridPosition.Distance(mapManager, coords);
var exAct = entitySystemManager.GetEntitySystem<ActSystem>();
var severity = ExplosionSeverity.Destruction;
if (distanceFromEntity < devastationRange)
{
severity = ExplosionSeverity.Destruction;
}
else if (distanceFromEntity < heavyImpactRange)
{
severity = ExplosionSeverity.Heavy;
}
else if (distanceFromEntity < lightImpactRange)
{
severity = ExplosionSeverity.Light;
}
else
{
continue;
}
//exAct.HandleExplosion(Owner, entity, severity);
exAct.HandleExplosion(null, entity, severity);
}
//Tile damage calculation mockup
//TODO: make it into some sort of actual damage component or whatever the boys think is appropriate
var mapGrid = mapManager.GetGrid(coords.GridID);
var circle = new Circle(coords.Position, maxRange);
var tiles = mapGrid.GetTilesIntersecting(circle);
foreach (var tile in tiles)
{
var tileLoc = mapGrid.GridTileToLocal(tile.GridIndices);
var tileDef = (ContentTileDefinition)tileDefinitionManager[tile.Tile.TypeId];
var distanceFromTile = (int)tileLoc.Distance(mapManager, coords);
if (!string.IsNullOrWhiteSpace(tileDef.SubFloor))
{
if (distanceFromTile < devastationRange)
mapGrid.SetTile(tileLoc, new Tile(tileDefinitionManager["space"].TileId));
if (distanceFromTile < heavyImpactRange)
{
if (robustRandom.Prob(80))
{
mapGrid.SetTile(tileLoc, new Tile(tileDefinitionManager[tileDef.SubFloor].TileId));
}
else
{
mapGrid.SetTile(tileLoc, new Tile(tileDefinitionManager["space"].TileId));
}
}
if (distanceFromTile < lightImpactRange)
{
if (robustRandom.Prob(50))
{
mapGrid.SetTile(tileLoc, new Tile(tileDefinitionManager[tileDef.SubFloor].TileId));
}
}
}
}
//Effects and sounds
var time = IoCManager.Resolve<IGameTiming>().CurTime;
var message = new EffectSystemMessage
{
EffectSprite = "Effects/explosion.rsi",
RsiState = "explosionfast",
Born = time,
DeathTime = time + TimeSpan.FromSeconds(5),
Size = new Vector2(flashRange / 2, flashRange / 2),
Coordinates = coords,
//Rotated from east facing
Rotation = 0f,
ColorDelta = new Vector4(0, 0, 0, -1500f),
Color = Vector4.Multiply(new Vector4(255, 255, 255, 750), 0.5f),
Shaded = false
};
entitySystemManager.GetEntitySystem<EffectSystem>().CreateParticle(message);
entitySystemManager.GetEntitySystem<AudioSystem>().Play("/Audio/effects/explosion.ogg", coords);
// Knock back cameras of all players in the area.
var playerManager = IoCManager.Resolve<IPlayerManager>();
foreach (var player in playerManager.GetAllPlayers())
{
if (player.AttachedEntity == null
|| player.AttachedEntity.Transform.MapID != mapGrid.ParentMapId
|| !player.AttachedEntity.TryGetComponent(out CameraRecoilComponent recoil))
{
continue;
}
var playerPos = player.AttachedEntity.Transform.WorldPosition;
var delta = coords.ToMapPos(mapManager) - playerPos;
var distance = delta.LengthSquared;
var effect = 1 / (1 + 0.2f * distance);
if (effect > 0.01f)
{
var kick = -delta.Normalized * effect;
recoil.Kick(kick);
}
}
}
}
}