Files
tbd-station-14/Content.Client/Morgue/Visualizers/MorgueVisualizer.cs
2021-12-05 18:09:01 +01:00

65 lines
2.1 KiB
C#

using Content.Shared.Morgue;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Client.Morgue.Visualizers
{
public sealed class MorgueVisualizer : AppearanceVisualizer
{
[DataField("state_open")]
private string _stateOpen = "";
[DataField("state_closed")]
private string _stateClosed = "";
[DataField("light_contents")]
private string _lightContents = "";
[DataField("light_mob")]
private string _lightMob = "";
[DataField("light_soul")]
private string _lightSoul = "";
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
var entities = IoCManager.Resolve<IEntityManager>();
if (!entities.TryGetComponent(component.Owner, out ISpriteComponent? sprite))
{
return;
}
if (component.TryGetData(MorgueVisuals.Open, out bool open))
{
sprite.LayerSetState(MorgueVisualLayers.Base, open ? _stateOpen : _stateClosed);
}
else
{
sprite.LayerSetState(MorgueVisualLayers.Base, _stateClosed);
}
var lightState = "";
if (component.TryGetData(MorgueVisuals.HasContents, out bool hasContents) && hasContents) lightState = _lightContents;
if (component.TryGetData(MorgueVisuals.HasMob, out bool hasMob) && hasMob) lightState = _lightMob;
if (component.TryGetData(MorgueVisuals.HasSoul, out bool hasSoul) && hasSoul) lightState = _lightSoul;
if (!string.IsNullOrEmpty(lightState))
{
sprite.LayerSetState(MorgueVisualLayers.Light, lightState);
sprite.LayerSetVisible(MorgueVisualLayers.Light, true);
}
else
{
sprite.LayerSetVisible(MorgueVisualLayers.Light, false);
}
}
}
public enum MorgueVisualLayers : byte
{
Base,
Light,
}
}