Files
tbd-station-14/Content.Shared/GameObjects/Components/ActionBlocking/SharedCuffableComponent.cs
nuke a62935dab2 Handcuff system (#1831)
* Implemented most serverside logic

* All serverside cuff logic complete

* SFX, Clientside HUD stuff, Other logic.

* fffff

* Cuffs 1.0

* missing loc string

* Cuffs are stored in the balls now.

* Basic integrationtest

* Support stripping menu.

* rrr

* Fixes

* properties

* gun emoji

* fixes

* get rid of unused

* reeee

* Update Content.Shared/GameObjects/ContentNetIDs.cs

Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
2020-08-25 14:54:23 +02:00

50 lines
1.7 KiB
C#

using Content.Shared.GameObjects.EntitySystems;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
using Robust.Shared.Maths;
using Robust.Shared.ViewVariables;
using System;
namespace Content.Shared.GameObjects.Components.ActionBlocking
{
public class SharedCuffableComponent : Component, IActionBlocker
{
public override string Name => "Cuffable";
public override uint? NetID => ContentNetIDs.CUFFED;
[ViewVariables]
public bool CanStillInteract = true;
#region ActionBlockers
bool IActionBlocker.CanInteract() => CanStillInteract;
bool IActionBlocker.CanUse() => CanStillInteract;
bool IActionBlocker.CanPickup() => CanStillInteract;
bool IActionBlocker.CanDrop() => CanStillInteract;
bool IActionBlocker.CanAttack() => CanStillInteract;
bool IActionBlocker.CanEquip() => CanStillInteract;
bool IActionBlocker.CanUnequip() => CanStillInteract;
#endregion
[Serializable, NetSerializable]
protected sealed class CuffableComponentState : ComponentState
{
public bool CanStillInteract { get; }
public int NumHandsCuffed { get; }
public string RSI { get; }
public string IconState { get; }
public Color Color { get; }
public CuffableComponentState(int numHandsCuffed, bool canStillInteract, string rsiPath, string iconState, Color color) : base(ContentNetIDs.CUFFED)
{
NumHandsCuffed = numHandsCuffed;
CanStillInteract = canStillInteract;
RSI = rsiPath;
IconState = iconState;
Color = color;
}
}
}
}