Files
tbd-station-14/Content.Shared/Chemistry/ReactiveSystem.cs
Vera Aguilera Puerto a5b57c8e10 Inline Transform
2021-12-03 14:20:34 +01:00

107 lines
4.4 KiB
C#

using Content.Shared.Administration.Logs;
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.Reaction;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.Database;
using Content.Shared.FixedPoint;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
namespace Content.Shared.Chemistry
{
[UsedImplicitly]
public class ReactiveSystem : EntitySystem
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IRobustRandom _robustRandom = default!;
[Dependency] private readonly SharedAdminLogSystem _logSystem = default!;
public void ReactionEntity(EntityUid uid, ReactionMethod method, Solution solution)
{
foreach (var (id, quantity) in solution)
{
ReactionEntity(uid, method, id, quantity, solution);
}
}
public void ReactionEntity(EntityUid uid, ReactionMethod method, string reagentId, FixedPoint2 reactVolume, Solution? source)
{
// We throw if the reagent specified doesn't exist.
ReactionEntity(uid, method, _prototypeManager.Index<ReagentPrototype>(reagentId), reactVolume, source);
}
public void ReactionEntity(EntityUid uid, ReactionMethod method, ReagentPrototype reagent,
FixedPoint2 reactVolume, Solution? source)
{
if (!EntityManager.TryGetComponent(uid, out ReactiveComponent? reactive))
return;
// If we have a source solution, use the reagent quantity we have left. Otherwise, use the reaction volume specified.
var args = new ReagentEffectArgs(uid, null, source, reagent,
source?.GetReagentQuantity(reagent.ID) ?? reactVolume, EntityManager, method);
// First, check if the reagent wants to apply any effects.
if (reagent.ReactiveEffects != null && reactive.ReactiveGroups != null)
{
foreach (var (key, val) in reagent.ReactiveEffects)
{
if (!val.Methods.Contains(method))
continue;
if (!reactive.ReactiveGroups.ContainsKey(key))
continue;
if (!reactive.ReactiveGroups[key].Contains(method))
continue;
foreach (var effect in val.Effects)
{
if (!effect.ShouldApply(args, _robustRandom))
continue;
if (effect.ShouldLog)
{
var entity = EntityManager.GetEntity(args.SolutionEntity);
_logSystem.Add(LogType.ReagentEffect, effect.LogImpact,
$"Reactive effect {effect.GetType().Name} of reagent {reagent.ID:reagent} with method {method} applied on entity {entity} at {IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(entity.Uid).Coordinates}");
}
effect.Effect(args);
}
}
}
// Then, check if the prototype has any effects it can apply as well.
if (reactive.Reactions != null)
{
foreach (var entry in reactive.Reactions)
{
if (!entry.Methods.Contains(method))
continue;
if (entry.Reagents != null && !entry.Reagents.Contains(reagent.ID))
continue;
foreach (var effect in entry.Effects)
{
if (!effect.ShouldApply(args, _robustRandom))
continue;
if (effect.ShouldLog)
{
var entity = EntityManager.GetEntity(args.SolutionEntity);
_logSystem.Add(LogType.ReagentEffect, effect.LogImpact,
$"Reactive effect {effect.GetType().Name} of {entity} using reagent {reagent.ID} with method {method} at {IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(entity.Uid).Coordinates}");
}
effect.Effect(args);
}
}
}
}
}
}