39 lines
1.5 KiB
C#
39 lines
1.5 KiB
C#
using System.Collections.Generic;
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using Content.Server.NodeContainer.Nodes;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.Power.Nodes
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{
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[DataDefinition]
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public class CableTerminalNode : CableDeviceNode
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{
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public override IEnumerable<Node> GetReachableNodes()
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{
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if (IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(Owner.Uid).GridID == GridId.Invalid)
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yield break; // No funny nodes in spess.
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var entMan = IoCManager.Resolve<IEntityManager>();
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var grid = IoCManager.Resolve<IMapManager>().GetGrid(IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(Owner.Uid).GridID);
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var gridIndex = grid.TileIndicesFor(IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(Owner.Uid).Coordinates);
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var dir = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(Owner.Uid).LocalRotation.GetDir();
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var targetIdx = gridIndex + NodeHelpers.TileOffsetForDir(dir);
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foreach (var node in NodeHelpers.GetNodesInTile(entMan, grid, targetIdx))
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{
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if (node is CableTerminalPortNode)
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yield return node;
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}
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foreach (var node in base.GetReachableNodes())
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{
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yield return node;
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}
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}
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}
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}
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