Files
tbd-station-14/Content.Server/NodeContainer/Nodes/AdjacentNode.cs
Vera Aguilera Puerto a5b57c8e10 Inline Transform
2021-12-03 14:20:34 +01:00

32 lines
1.2 KiB
C#

using System.Collections.Generic;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.NodeContainer.Nodes
{
/// <summary>
/// A <see cref="Node"/> that can reach other <see cref="AdjacentNode"/>s that are directly adjacent to it.
/// </summary>
[DataDefinition]
public class AdjacentNode : Node
{
public override IEnumerable<Node> GetReachableNodes()
{
if (!IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(Owner.Uid).Anchored)
yield break;
var entMan = IoCManager.Resolve<IEntityManager>();
var grid = IoCManager.Resolve<IMapManager>().GetGrid(IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(Owner.Uid).GridID);
var gridIndex = grid.TileIndicesFor(IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(Owner.Uid).Coordinates);
foreach (var (_, node) in NodeHelpers.GetCardinalNeighborNodes(entMan, grid, gridIndex))
{
if (node != this)
yield return node;
}
}
}
}