Files
tbd-station-14/Content.Server/Disposal/Tube/Components/DisposalJunctionComponent.cs
Vera Aguilera Puerto a5b57c8e10 Inline Transform
2021-12-03 14:20:34 +01:00

50 lines
1.6 KiB
C#

using System.Collections.Generic;
using System.Linq;
using Content.Server.Disposal.Unit.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Random;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Disposal.Tube.Components
{
[RegisterComponent]
[ComponentReference(typeof(IDisposalTubeComponent))]
public class DisposalJunctionComponent : DisposalTubeComponent
{
[Dependency] private readonly IRobustRandom _random = default!;
/// <summary>
/// The angles to connect to.
/// </summary>
[ViewVariables]
[DataField("degrees")]
private List<Angle> _degrees = new();
public override string Name => "DisposalJunction";
protected override Direction[] ConnectableDirections()
{
var direction = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(Owner.Uid).LocalRotation;
return _degrees.Select(degree => new Angle(degree.Theta + direction.Theta).GetDir()).ToArray();
}
public override Direction NextDirection(DisposalHolderComponent holder)
{
var next = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(Owner.Uid).LocalRotation.GetDir();
var directions = ConnectableDirections().Skip(1).ToArray();
if (holder.PreviousDirectionFrom == Direction.Invalid ||
holder.PreviousDirectionFrom == next)
{
return _random.Pick(directions);
}
return next;
}
}
}