41 lines
1.5 KiB
C#
41 lines
1.5 KiB
C#
using Content.Server.DeviceNetwork.Components;
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using Content.Server.NodeContainer;
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using Content.Server.NodeContainer.NodeGroups;
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using Content.Server.Power.Components;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using System.Diagnostics.CodeAnalysis;
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using Robust.Shared.IoC;
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namespace Content.Server.DeviceNetwork.Systems
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{
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[UsedImplicitly]
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public class WiredNetworkSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<WiredNetworkComponent, BeforePacketSentEvent>(OnBeforePacketSent);
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}
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/// <summary>
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/// Checks if both devices are on the same grid
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/// </summary>
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private void OnBeforePacketSent(EntityUid uid, WiredNetworkComponent component, BeforePacketSentEvent args)
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{
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IEntity sender = EntityManager.GetEntity(args.Sender);
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IEntity receiver = EntityManager.GetEntity(uid);
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if (IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(receiver.Uid).GridID != IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(sender.Uid).GridID)
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{
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args.Cancel();
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}
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}
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//Things to do in a future PR:
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//Abstract out the connection between the apcExtensionCable and the apcPowerReceiver
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//Traverse the power cables using path traversal
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//Cache an optimized representation of the traversed path (Probably just cache Devices)
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}
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}
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