139 lines
5.7 KiB
C#
139 lines
5.7 KiB
C#
using System;
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Atmos.Piping.Binary.Components;
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using Content.Server.Atmos.Piping.Components;
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using Content.Server.NodeContainer;
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using Content.Server.NodeContainer.Nodes;
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using Content.Shared.Atmos;
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using Content.Shared.Atmos.Piping.Binary.Components;
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using Content.Shared.Examine;
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using Content.Shared.Interaction;
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using Content.Shared.Popups;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Timing;
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namespace Content.Server.Atmos.Piping.Binary.EntitySystems
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{
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[UsedImplicitly]
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public class GasVolumePumpSystem : EntitySystem
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{
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
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[Dependency] private UserInterfaceSystem _userInterfaceSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<GasVolumePumpComponent, AtmosDeviceUpdateEvent>(OnVolumePumpUpdated);
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SubscribeLocalEvent<GasVolumePumpComponent, ExaminedEvent>(OnExamined);
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SubscribeLocalEvent<GasVolumePumpComponent, InteractHandEvent>(OnPumpInteractHand);
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// Bound UI subscriptions
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SubscribeLocalEvent<GasVolumePumpComponent, GasVolumePumpChangeTransferRateMessage>(OnTransferRateChangeMessage);
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SubscribeLocalEvent<GasVolumePumpComponent, GasVolumePumpToggleStatusMessage>(OnToggleStatusMessage);
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}
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private void OnExamined(EntityUid uid, GasVolumePumpComponent pump, ExaminedEvent args)
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{
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if (!IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(pump.Owner.Uid).Anchored || !args.IsInDetailsRange) // Not anchored? Out of range? No status.
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return;
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if (Loc.TryGetString("gas-volume-pump-system-examined", out var str,
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("statusColor", "lightblue"), // TODO: change with volume?
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("rate", pump.TransferRate)
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))
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args.PushMarkup(str);
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}
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private void OnVolumePumpUpdated(EntityUid uid, GasVolumePumpComponent pump, AtmosDeviceUpdateEvent args)
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{
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if (!pump.Enabled)
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return;
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if (!EntityManager.TryGetComponent(uid, out NodeContainerComponent? nodeContainer))
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return;
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if (!EntityManager.TryGetComponent(uid, out AtmosDeviceComponent? device))
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return;
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if (!nodeContainer.TryGetNode(pump.InletName, out PipeNode? inlet)
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|| !nodeContainer.TryGetNode(pump.OutletName, out PipeNode? outlet))
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return;
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var inputStartingPressure = inlet.Air.Pressure;
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var outputStartingPressure = outlet.Air.Pressure;
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// Pump mechanism won't do anything if the pressure is too high/too low unless you overclock it.
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if ((inputStartingPressure < pump.LowerThreshold) || (outputStartingPressure > pump.HigherThreshold) && !pump.Overclocked)
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return;
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// Overclocked pumps can only force gas a certain amount.
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if ((outputStartingPressure - inputStartingPressure > pump.OverclockThreshold) && pump.Overclocked)
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return;
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// We multiply the transfer rate in L/s by the seconds passed since the last process to get the liters.
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var transferRatio = (float)(pump.TransferRate * (_gameTiming.CurTime - device.LastProcess).TotalSeconds) / inlet.Air.Volume;
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var removed = inlet.Air.RemoveRatio(transferRatio);
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// Some of the gas from the mixture leaks when overclocked.
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if (pump.Overclocked)
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{
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var tile = _atmosphereSystem.GetTileMixture(IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(pump.Owner.Uid).Coordinates, true);
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if (tile != null)
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{
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var leaked = removed.RemoveRatio(pump.LeakRatio);
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_atmosphereSystem.Merge(tile, leaked);
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}
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}
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outlet.AssumeAir(removed);
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}
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private void OnPumpInteractHand(EntityUid uid, GasVolumePumpComponent component, InteractHandEvent args)
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{
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(args.User.Uid, out ActorComponent? actor))
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return;
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if (IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(component.Owner.Uid).Anchored)
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{
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_userInterfaceSystem.TryOpen(uid, GasVolumePumpUiKey.Key, actor.PlayerSession);
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DirtyUI(uid, component);
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}
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else
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{
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args.User.PopupMessageCursor(Loc.GetString("comp-gas-pump-ui-needs-anchor"));
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}
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args.Handled = true;
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}
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private void OnToggleStatusMessage(EntityUid uid, GasVolumePumpComponent pump, GasVolumePumpToggleStatusMessage args)
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{
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pump.Enabled = args.Enabled;
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DirtyUI(uid, pump);
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}
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private void OnTransferRateChangeMessage(EntityUid uid, GasVolumePumpComponent pump, GasVolumePumpChangeTransferRateMessage args)
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{
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pump.TransferRate = Math.Clamp(args.TransferRate, 0f, Atmospherics.MaxTransferRate);
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DirtyUI(uid, pump);
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}
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private void DirtyUI(EntityUid uid, GasVolumePumpComponent? pump)
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{
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if (!Resolve(uid, ref pump))
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return;
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_userInterfaceSystem.TrySetUiState(uid, GasVolumePumpUiKey.Key,
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new GasVolumePumpBoundUserInterfaceState(pump.Owner.Name, pump.TransferRate, pump.Enabled));
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}
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}
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}
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