Files
tbd-station-14/Content.Server/AI/WorldState/States/Mobs/NearbyPlayersState.cs
Vera Aguilera Puerto a5b57c8e10 Inline Transform
2021-12-03 14:20:34 +01:00

49 lines
1.5 KiB
C#

using System.Collections.Generic;
using System.Linq;
using Content.Server.AI.Components;
using Content.Shared.Damage;
using JetBrains.Annotations;
using Robust.Server.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Player;
namespace Content.Server.AI.WorldState.States.Mobs
{
[UsedImplicitly]
public sealed class NearbyPlayersState : CachedStateData<List<IEntity>>
{
public override string Name => "NearbyPlayers";
protected override List<IEntity> GetTrueValue()
{
var result = new List<IEntity>();
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner.Uid, out AiControllerComponent? controller))
{
return result;
}
var nearbyPlayers = Filter.Empty()
.AddInRange(IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(Owner.Uid).MapPosition, controller.VisionRadius)
.Recipients;
foreach (var player in nearbyPlayers)
{
if (player.AttachedEntity == null)
{
continue;
}
if (player.AttachedEntity != Owner && IoCManager.Resolve<IEntityManager>().HasComponent<DamageableComponent>(player.AttachedEntity.Uid))
{
result.Add(player.AttachedEntity);
}
}
return result;
}
}
}