87 lines
2.8 KiB
C#
87 lines
2.8 KiB
C#
using Content.Server.CombatMode;
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using Content.Server.Hands.Components;
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using Content.Server.Interaction;
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using Content.Server.Weapon.Melee.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.AI.Operators.Combat.Melee
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{
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public class SwingMeleeWeaponOperator : AiOperator
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{
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private readonly float _burstTime;
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private float _elapsedTime;
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private readonly IEntity _owner;
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private readonly IEntity _target;
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public SwingMeleeWeaponOperator(IEntity owner, IEntity target, float burstTime = 1.0f)
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{
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_owner = owner;
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_target = target;
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_burstTime = burstTime;
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}
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public override bool Startup()
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{
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if (!base.Startup())
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{
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return true;
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}
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(_owner.Uid, out CombatModeComponent? combatModeComponent))
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{
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return false;
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}
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if (!combatModeComponent.IsInCombatMode)
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{
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combatModeComponent.IsInCombatMode = true;
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}
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return true;
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}
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public override bool Shutdown(Outcome outcome)
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{
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if (!base.Shutdown(outcome))
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return false;
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if (IoCManager.Resolve<IEntityManager>().TryGetComponent(_owner.Uid, out CombatModeComponent? combatModeComponent))
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{
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combatModeComponent.IsInCombatMode = false;
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}
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return true;
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}
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public override Outcome Execute(float frameTime)
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{
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if (_burstTime <= _elapsedTime)
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{
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return Outcome.Success;
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}
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(_owner.Uid, out HandsComponent? hands) || hands.GetActiveHand == null)
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{
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return Outcome.Failed;
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}
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var meleeWeapon = hands.GetActiveHand.Owner;
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IoCManager.Resolve<IEntityManager>().TryGetComponent(meleeWeapon.Uid, out MeleeWeaponComponent? meleeWeaponComponent);
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if ((IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(_target.Uid).Coordinates.Position - IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(_owner.Uid).Coordinates.Position).Length >
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meleeWeaponComponent?.Range)
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{
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return Outcome.Failed;
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}
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var interactionSystem = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<InteractionSystem>();
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interactionSystem.AiUseInteraction(_owner, IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(_target.Uid).Coordinates, _target.Uid);
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_elapsedTime += frameTime;
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return Outcome.Continuing;
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}
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}
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}
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