171 lines
5.7 KiB
C#
171 lines
5.7 KiB
C#
using System;
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using System.Threading.Tasks;
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using Content.Server.Doors.Components;
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using Content.Shared.Doors;
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using NUnit.Framework;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Physics;
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namespace Content.IntegrationTests.Tests.Doors
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{
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[TestFixture]
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[TestOf(typeof(AirlockComponent))]
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public class AirlockTest : ContentIntegrationTest
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{
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private const string Prototypes = @"
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- type: entity
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name: PhysicsDummy
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id: PhysicsDummy
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components:
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- type: Physics
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bodyType: Dynamic
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- type: Fixtures
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fixtures:
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- shape:
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!type:PhysShapeCircle
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bounds: ""-0.49,-0.49,0.49,0.49""
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layer:
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- Impassable
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- type: entity
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name: AirlockDummy
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id: AirlockDummy
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components:
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- type: Door
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- type: Airlock
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- type: Physics
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bodyType: Static
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- type: Fixtures
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fixtures:
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- shape:
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!type:PhysShapeAabb
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bounds: ""-0.49,-0.49,0.49,0.49""
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mask:
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- Impassable
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";
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[Test]
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public async Task OpenCloseDestroyTest()
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{
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var options = new ServerIntegrationOptions {ExtraPrototypes = Prototypes};
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var server = StartServer(options);
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await server.WaitIdleAsync();
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var mapManager = server.ResolveDependency<IMapManager>();
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var entityManager = server.ResolveDependency<IEntityManager>();
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IEntity airlock = null;
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ServerDoorComponent doorComponent = null;
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server.Assert(() =>
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{
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mapManager.CreateNewMapEntity(MapId.Nullspace);
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airlock = entityManager.SpawnEntity("AirlockDummy", MapCoordinates.Nullspace);
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Assert.True(IoCManager.Resolve<IEntityManager>().TryGetComponent(airlock.Uid, out doorComponent));
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Assert.That(doorComponent.State, Is.EqualTo(SharedDoorComponent.DoorState.Closed));
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});
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await server.WaitIdleAsync();
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server.Assert(() =>
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{
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doorComponent.Open();
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Assert.That(doorComponent.State, Is.EqualTo(SharedDoorComponent.DoorState.Opening));
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});
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await server.WaitIdleAsync();
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await WaitUntil(server, () => doorComponent.State == SharedDoorComponent.DoorState.Open);
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Assert.That(doorComponent.State, Is.EqualTo(SharedDoorComponent.DoorState.Open));
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server.Assert(() =>
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{
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doorComponent.Close();
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Assert.That(doorComponent.State, Is.EqualTo(SharedDoorComponent.DoorState.Closing));
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});
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await WaitUntil(server, () => doorComponent.State == SharedDoorComponent.DoorState.Closed);
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Assert.That(doorComponent.State, Is.EqualTo(SharedDoorComponent.DoorState.Closed));
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server.Assert(() =>
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{
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Assert.DoesNotThrow(() =>
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{
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IoCManager.Resolve<IEntityManager>().DeleteEntity(airlock.Uid);
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});
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});
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server.RunTicks(5);
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await server.WaitIdleAsync();
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}
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[Test]
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public async Task AirlockBlockTest()
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{
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var options = new ServerContentIntegrationOption
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{
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ExtraPrototypes = Prototypes
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};
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var server = StartServer(options);
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await server.WaitIdleAsync();
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var mapManager = server.ResolveDependency<IMapManager>();
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var entityManager = server.ResolveDependency<IEntityManager>();
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IPhysBody physBody = null;
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IEntity physicsDummy = null;
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IEntity airlock = null;
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ServerDoorComponent doorComponent = null;
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var physicsDummyStartingX = -1;
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server.Assert(() =>
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{
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var mapId = mapManager.CreateMap();
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var humanCoordinates = new MapCoordinates((physicsDummyStartingX, 0), mapId);
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physicsDummy = entityManager.SpawnEntity("PhysicsDummy", humanCoordinates);
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airlock = entityManager.SpawnEntity("AirlockDummy", new MapCoordinates((0, 0), mapId));
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Assert.True(IoCManager.Resolve<IEntityManager>().TryGetComponent(physicsDummy.Uid, out physBody));
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Assert.True(IoCManager.Resolve<IEntityManager>().TryGetComponent(airlock.Uid, out doorComponent));
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Assert.That(doorComponent.State, Is.EqualTo(SharedDoorComponent.DoorState.Closed));
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});
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await server.WaitIdleAsync();
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// Push the human towards the airlock
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await server.WaitAssertion(() => Assert.That(physBody != null));
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await server.WaitPost(() => physBody.LinearVelocity = (0.5f, 0));
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for (var i = 0; i < 240; i += 10)
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{
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// Keep the airlock awake so they collide
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server.Post(() => IoCManager.Resolve<IEntityManager>().GetComponent<IPhysBody>(airlock.Uid).WakeBody());
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await server.WaitRunTicks(10);
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await server.WaitIdleAsync();
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}
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// Sanity check
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// Sloth: Okay I'm sorry but I hate having to rewrite tests for every refactor
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// If you see this yell at me in discord so I can continue to pretend this didn't happen.
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// REMINDER THAT I STILL HAVE TO FIX THIS TEST EVERY OTHER PHYSICS PR
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// Assert.That(physicsDummy.Transform.MapPosition.X, Is.GreaterThan(physicsDummyStartingX));
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// Blocked by the airlock
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await server.WaitAssertion(() => Assert.That(Math.Abs(IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(physicsDummy.Uid).MapPosition.X - 1) > 0.01f));
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}
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}
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}
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