Files
tbd-station-14/Content.Client/Spawners/ClientEntitySpawnerComponent.cs
Vera Aguilera Puerto a5b57c8e10 Inline Transform
2021-12-03 14:20:34 +01:00

50 lines
1.4 KiB
C#

using System.Collections.Generic;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Client.Spawners
{
/// <summary>
/// Spawns a set of entities on the client only, and removes them when this component is removed.
/// </summary>
[RegisterComponent]
public class ClientEntitySpawnerComponent : Component
{
public override string Name => "ClientEntitySpawner";
[DataField("prototypes")] private List<string> _prototypes = new() { "HVDummyWire" };
private readonly List<IEntity> _entity = new();
protected override void Initialize()
{
base.Initialize();
SpawnEntities();
}
protected override void OnRemove()
{
RemoveEntities();
base.OnRemove();
}
private void SpawnEntities()
{
foreach (var proto in _prototypes)
{
var entity = IoCManager.Resolve<IEntityManager>().SpawnEntity(proto, IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(Owner.Uid).Coordinates);
_entity.Add(entity);
}
}
private void RemoveEntities()
{
foreach (var entity in _entity)
{
IoCManager.Resolve<IEntityManager>().DeleteEntity(entity);
}
}
}
}