215 lines
7.0 KiB
C#
215 lines
7.0 KiB
C#
using System;
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using Content.Client.Chat.Managers;
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using Content.Client.Viewport;
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using Robust.Client.Graphics;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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using Robust.Shared.Timing;
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namespace Content.Client.Chat.UI
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{
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public abstract class SpeechBubble : Control
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{
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public enum SpeechType : byte
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{
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Emote,
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Say
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}
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/// <summary>
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/// The total time a speech bubble stays on screen.
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/// </summary>
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private const float TotalTime = 4;
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/// <summary>
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/// The amount of time at the end of the bubble's life at which it starts fading.
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/// </summary>
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private const float FadeTime = 0.25f;
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/// <summary>
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/// The distance in world space to offset the speech bubble from the center of the entity.
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/// i.e. greater -> higher above the mob's head.
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/// </summary>
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private const float EntityVerticalOffset = 0.5f;
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private readonly IEyeManager _eyeManager;
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private readonly IEntity _senderEntity;
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private readonly IChatManager _chatManager;
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private float _timeLeft = TotalTime;
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public float VerticalOffset { get; set; }
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private float _verticalOffsetAchieved;
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public float ContentHeight { get; private set; }
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public static SpeechBubble CreateSpeechBubble(SpeechType type, string text, IEntity senderEntity, IEyeManager eyeManager, IChatManager chatManager)
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{
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switch (type)
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{
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case SpeechType.Emote:
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return new EmoteSpeechBubble(text, senderEntity, eyeManager, chatManager);
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case SpeechType.Say:
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return new SaySpeechBubble(text, senderEntity, eyeManager, chatManager);
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default:
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throw new ArgumentOutOfRangeException();
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}
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}
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public SpeechBubble(string text, IEntity senderEntity, IEyeManager eyeManager, IChatManager chatManager)
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{
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_chatManager = chatManager;
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_senderEntity = senderEntity;
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_eyeManager = eyeManager;
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// Use text clipping so new messages don't overlap old ones being pushed up.
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RectClipContent = true;
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var bubble = BuildBubble(text);
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AddChild(bubble);
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ForceRunStyleUpdate();
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bubble.Measure(Vector2.Infinity);
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ContentHeight = bubble.DesiredSize.Y;
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_verticalOffsetAchieved = -ContentHeight;
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}
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protected abstract Control BuildBubble(string text);
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protected override void FrameUpdate(FrameEventArgs args)
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{
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base.FrameUpdate(args);
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_timeLeft -= args.DeltaSeconds;
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// Lerp to our new vertical offset if it's been modified.
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if (MathHelper.CloseToPercent(_verticalOffsetAchieved - VerticalOffset, 0, 0.1))
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{
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_verticalOffsetAchieved = VerticalOffset;
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}
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else
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{
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_verticalOffsetAchieved = MathHelper.Lerp(_verticalOffsetAchieved, VerticalOffset, 10 * args.DeltaSeconds);
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}
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if (!IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(_senderEntity.Uid).Coordinates.IsValid(IoCManager.Resolve<IEntityManager>()))
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{
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Modulate = Color.White.WithAlpha(0);
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return;
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}
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if (_timeLeft <= FadeTime)
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{
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// Update alpha if we're fading.
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Modulate = Color.White.WithAlpha(_timeLeft / FadeTime);
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}
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else
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{
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// Make opaque otherwise, because it might have been hidden before
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Modulate = Color.White;
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}
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if ((!IoCManager.Resolve<IEntityManager>().EntityExists(_senderEntity.Uid) ? EntityLifeStage.Deleted : IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(_senderEntity.Uid).EntityLifeStage) >= EntityLifeStage.Deleted || _timeLeft <= 0)
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{
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// Timer spawn to prevent concurrent modification exception.
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Timer.Spawn(0, Die);
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return;
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}
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var worldPos = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(_senderEntity.Uid).WorldPosition;
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var scale = _eyeManager.MainViewport.GetRenderScale();
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var offset = new Vector2(0, EntityVerticalOffset * EyeManager.PixelsPerMeter * scale);
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var lowerCenter = (_eyeManager.WorldToScreen(worldPos) - offset) / UIScale;
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var screenPos = lowerCenter - (Width / 2, ContentHeight + _verticalOffsetAchieved);
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// Round to nearest 0.5
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screenPos = (screenPos * 2).Rounded() / 2;
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LayoutContainer.SetPosition(this, screenPos);
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var height = MathF.Ceiling(MathHelper.Clamp(lowerCenter.Y - screenPos.Y, 0, ContentHeight));
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SetHeight = height;
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}
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private void Die()
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{
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if (Disposed)
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{
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return;
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}
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_chatManager.RemoveSpeechBubble(_senderEntity.Uid, this);
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}
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/// <summary>
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/// Causes the speech bubble to start fading IMMEDIATELY.
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/// </summary>
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public void FadeNow()
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{
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if (_timeLeft > FadeTime)
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{
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_timeLeft = FadeTime;
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}
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}
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}
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public class EmoteSpeechBubble : SpeechBubble
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{
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public EmoteSpeechBubble(string text, IEntity senderEntity, IEyeManager eyeManager, IChatManager chatManager)
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: base(text, senderEntity, eyeManager, chatManager)
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{
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}
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protected override Control BuildBubble(string text)
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{
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var label = new RichTextLabel
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{
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MaxWidth = 256,
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};
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label.SetMessage(text);
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var panel = new PanelContainer
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{
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StyleClasses = { "speechBox", "emoteBox" },
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Children = { label },
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ModulateSelfOverride = Color.White.WithAlpha(0.75f)
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};
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return panel;
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}
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}
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public class SaySpeechBubble : SpeechBubble
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{
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public SaySpeechBubble(string text, IEntity senderEntity, IEyeManager eyeManager, IChatManager chatManager)
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: base(text, senderEntity, eyeManager, chatManager)
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{
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}
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protected override Control BuildBubble(string text)
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{
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var label = new RichTextLabel
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{
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MaxWidth = 256,
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};
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label.SetMessage(text);
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var panel = new PanelContainer
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{
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StyleClasses = { "speechBox", "sayBox" },
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Children = { label },
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ModulateSelfOverride = Color.White.WithAlpha(0.75f)
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};
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return panel;
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}
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}
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}
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