Files
tbd-station-14/Content.Server/AI/WorldState/States/Mobs/NearbyPlayersState.cs
2021-03-16 15:50:20 +01:00

45 lines
1.3 KiB
C#

using System.Collections.Generic;
using Content.Server.GameObjects.Components.Movement;
using Content.Shared.GameObjects.Components.Damage;
using JetBrains.Annotations;
using Robust.Server.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.WorldState.States.Mobs
{
[UsedImplicitly]
public sealed class NearbyPlayersState : CachedStateData<List<IEntity>>
{
public override string Name => "NearbyPlayers";
protected override List<IEntity> GetTrueValue()
{
var result = new List<IEntity>();
if (!Owner.TryGetComponent(out AiControllerComponent? controller))
{
return result;
}
var playerManager = IoCManager.Resolve<IPlayerManager>();
var nearbyPlayers = playerManager.GetPlayersInRange(Owner.Transform.Coordinates, (int) controller.VisionRadius);
foreach (var player in nearbyPlayers)
{
if (player.AttachedEntity == null)
{
continue;
}
if (player.AttachedEntity != Owner && player.AttachedEntity.HasComponent<IDamageableComponent>())
{
result.Add(player.AttachedEntity);
}
}
return result;
}
}
}