Files
tbd-station-14/Content.Server/AI/WorldState/States/Inventory/InventoryState.cs
2021-03-16 15:50:20 +01:00

28 lines
795 B
C#

using System.Collections.Generic;
using Content.Server.GameObjects.Components.GUI;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
namespace Content.Server.AI.WorldState.States.Inventory
{
[UsedImplicitly]
public sealed class EnumerableInventoryState : StateData<IEnumerable<IEntity>>
{
public override string Name => "EnumerableInventory";
public override IEnumerable<IEntity> GetValue()
{
if (Owner.TryGetComponent(out HandsComponent? handsComponent))
{
foreach (var item in handsComponent.GetAllHeldItems())
{
if (item.Owner.Deleted)
continue;
yield return item.Owner;
}
}
}
}
}