Files
tbd-station-14/Content.Server/AI/Utility/ExpandableActions/Combat/Melee/EquipMeleeExp.cs
2021-03-16 15:50:20 +01:00

46 lines
1.5 KiB
C#

using System;
using System.Collections.Generic;
using Content.Server.AI.Utility.Actions;
using Content.Server.AI.Utility.Actions.Combat.Melee;
using Content.Server.AI.Utility.Considerations;
using Content.Server.AI.Utility.Considerations.Combat.Melee;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Content.Server.AI.WorldState.States.Inventory;
using Content.Server.GameObjects.Components.Weapon.Melee;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.ExpandableActions.Combat.Melee
{
public sealed class EquipMeleeExp : ExpandableUtilityAction
{
public override float Bonus => UtilityAction.CombatPrepBonus;
protected override IEnumerable<Func<float>> GetCommonConsiderations(Blackboard context)
{
var considerationsManager = IoCManager.Resolve<ConsiderationsManager>();
return new[]
{
considerationsManager.Get<MeleeWeaponEquippedCon>()
.InverseBoolCurve(context),
};
}
public override IEnumerable<UtilityAction> GetActions(Blackboard context)
{
var owner = context.GetState<SelfState>().GetValue();
foreach (var entity in context.GetState<EnumerableInventoryState>().GetValue())
{
if (!entity.HasComponent<MeleeWeaponComponent>())
{
continue;
}
yield return new EquipMelee {Owner = owner, Target = entity, Bonus = Bonus};
}
}
}
}