Files
tbd-station-14/Content.Server/AI/Utility/Considerations/Movement/TargetDistanceCon.cs
2021-03-16 15:50:20 +01:00

22 lines
768 B
C#

using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
namespace Content.Server.AI.Utility.Considerations.Movement
{
public sealed class TargetDistanceCon : Consideration
{
protected override float GetScore(Blackboard context)
{
var self = context.GetState<SelfState>().GetValue();
var target = context.GetState<TargetEntityState>().GetValue();
if (target == null || target.Deleted || target.Transform.GridID != self?.Transform.GridID)
{
return 0.0f;
}
// Anything further than 100 tiles gets clamped
return (target.Transform.Coordinates.Position - self.Transform.Coordinates.Position).Length / 100;
}
}
}