77 lines
2.7 KiB
C#
77 lines
2.7 KiB
C#
using System;
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using Content.Server.GameObjects.EntitySystems.AI.Steering;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Utility;
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namespace Content.Server.AI.Operators.Movement
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{
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public sealed class MoveToEntityOperator : AiOperator
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{
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// TODO: This and steering need to support InRangeUnobstructed now
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private readonly IEntity _owner;
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private EntityTargetSteeringRequest? _request;
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private readonly IEntity _target;
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// For now we'll just get as close as we can because we're not doing LOS checks to be able to pick up at the max interaction range
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public float ArrivalDistance { get; }
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public float PathfindingProximity { get; }
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private readonly bool _requiresInRangeUnobstructed;
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public MoveToEntityOperator(
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IEntity owner,
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IEntity target,
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float arrivalDistance = 1.0f,
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float pathfindingProximity = 1.5f,
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bool requiresInRangeUnobstructed = false)
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{
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_owner = owner;
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_target = target;
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ArrivalDistance = arrivalDistance;
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PathfindingProximity = pathfindingProximity;
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_requiresInRangeUnobstructed = requiresInRangeUnobstructed;
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}
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public override bool Startup()
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{
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if (!base.Startup())
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{
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return true;
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}
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var steering = EntitySystem.Get<AiSteeringSystem>();
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_request = new EntityTargetSteeringRequest(_target, ArrivalDistance, PathfindingProximity, _requiresInRangeUnobstructed);
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steering.Register(_owner, _request);
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return true;
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}
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public override bool Shutdown(Outcome outcome)
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{
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if (!base.Shutdown(outcome))
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return false;
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var steering = EntitySystem.Get<AiSteeringSystem>();
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steering.Unregister(_owner);
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return true;
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}
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public override Outcome Execute(float frameTime)
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{
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switch (_request?.Status)
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{
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case SteeringStatus.Pending:
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DebugTools.Assert(EntitySystem.Get<AiSteeringSystem>().IsRegistered(_owner));
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return Outcome.Continuing;
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case SteeringStatus.NoPath:
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return Outcome.Failed;
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case SteeringStatus.Arrived:
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return Outcome.Success;
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case SteeringStatus.Moving:
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DebugTools.Assert(EntitySystem.Get<AiSteeringSystem>().IsRegistered(_owner));
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return Outcome.Continuing;
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default:
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throw new ArgumentOutOfRangeException();
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}
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}
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}
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}
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