Files
tbd-station-14/Content.Client/GameObjects/Components/Interactable/MultiToolComponent.cs
2021-03-16 15:50:20 +01:00

71 lines
2.3 KiB
C#

using Content.Client.UserInterface.Stylesheets;
using Content.Client.Utility;
using Content.Shared.GameObjects;
using Content.Shared.GameObjects.Components.Interactable;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Timing;
using Robust.Shared.ViewVariables;
namespace Content.Client.GameObjects.Components.Interactable
{
[RegisterComponent]
public class MultiToolComponent : Component, IItemStatus
{
private ToolQuality _behavior;
[DataField("statusShowBehavior")]
private bool _statusShowBehavior = true;
[ViewVariables(VVAccess.ReadWrite)] private bool _uiUpdateNeeded;
[ViewVariables] public bool StatusShowBehavior => _statusShowBehavior;
[ViewVariables] public ToolQuality? Behavior => _behavior;
public override string Name => "MultiTool";
public override uint? NetID => ContentNetIDs.MULTITOOLS;
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
{
base.HandleComponentState(curState, nextState);
if (curState is not MultiToolComponentState tool) return;
_behavior = tool.Quality;
_uiUpdateNeeded = true;
}
public Control MakeControl() => new StatusControl(this);
private sealed class StatusControl : Control
{
private readonly MultiToolComponent _parent;
private readonly RichTextLabel _label;
public StatusControl(MultiToolComponent parent)
{
_parent = parent;
_label = new RichTextLabel {StyleClasses = {StyleNano.StyleClassItemStatus}};
AddChild(_label);
parent._uiUpdateNeeded = true;
}
protected override void Update(FrameEventArgs args)
{
base.Update(args);
if (!_parent._uiUpdateNeeded)
{
return;
}
_parent._uiUpdateNeeded = false;
_label.SetMarkup(_parent.StatusShowBehavior ? _parent.Behavior.ToString() ?? string.Empty : string.Empty);
}
}
}
}