Files
tbd-station-14/Content.Client/GameObjects/Components/Power/AutolatheVisualizer2D.cs
2020-05-24 18:56:19 +02:00

116 lines
4.7 KiB
C#

using System;
using Content.Shared.GameObjects.Components.Power;
using Robust.Client.Animations;
using Robust.Client.GameObjects;
using Robust.Client.GameObjects.Components.Animations;
using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Shared.Interfaces.GameObjects;
using YamlDotNet.RepresentationModel;
namespace Content.Client.GameObjects.Components.Power
{
public class AutolatheVisualizer2D : AppearanceVisualizer
{
private const string AnimationKey = "autolathe_animation";
private Animation _buildingAnimation;
private Animation _insertingMetalAnimation;
private Animation _insertingGlassAnimation;
private Animation _insertingGoldAnimation;
public override void LoadData(YamlMappingNode node)
{
base.LoadData(node);
_buildingAnimation = PopulateAnimation("autolathe_building", "autolathe_building_unlit", 0.5f);
_insertingMetalAnimation = PopulateAnimation("autolathe_inserting_metal_plate", "autolathe_inserting_unlit", 0.9f);
_insertingGlassAnimation = PopulateAnimation("autolathe_inserting_glass_plate", "autolathe_inserting_unlit", 0.9f);
_insertingGoldAnimation = PopulateAnimation("autolathe_inserting_gold_plate", "autolathe_inserting_unlit", 0.9f);
}
private Animation PopulateAnimation(string sprite, string spriteUnlit, float length)
{
var animation = new Animation {Length = TimeSpan.FromSeconds(length)};
var flick = new AnimationTrackSpriteFlick();
animation.AnimationTracks.Add(flick);
flick.LayerKey = AutolatheVisualLayers.Base;
flick.KeyFrames.Add(new AnimationTrackSpriteFlick.KeyFrame(sprite, 0f));
var flickUnlit = new AnimationTrackSpriteFlick();
animation.AnimationTracks.Add(flickUnlit);
flickUnlit.LayerKey = AutolatheVisualLayers.BaseUnlit;
flickUnlit.KeyFrames.Add(new AnimationTrackSpriteFlick.KeyFrame(spriteUnlit, 0f));
return animation;
}
public override void InitializeEntity(IEntity entity)
{
if (!entity.HasComponent<AnimationPlayerComponent>())
{
entity.AddComponent<AnimationPlayerComponent>();
}
}
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
var sprite = component.Owner.GetComponent<ISpriteComponent>();
var animPlayer = component.Owner.GetComponent<AnimationPlayerComponent>();
if (!component.TryGetData(PowerDeviceVisuals.VisualState, out LatheVisualState state))
{
state = LatheVisualState.Idle;
}
switch (state)
{
case LatheVisualState.Idle:
if (animPlayer.HasRunningAnimation(AnimationKey))
{
animPlayer.Stop(AnimationKey);
}
sprite.LayerSetState(AutolatheVisualLayers.Base, "autolathe");
sprite.LayerSetState(AutolatheVisualLayers.BaseUnlit, "autolathe_unlit");
break;
case LatheVisualState.Producing:
if (!animPlayer.HasRunningAnimation(AnimationKey))
{
animPlayer.Play(_buildingAnimation, AnimationKey);
}
break;
case LatheVisualState.InsertingMetal:
if (!animPlayer.HasRunningAnimation(AnimationKey))
{
animPlayer.Play(_insertingMetalAnimation, AnimationKey);
}
break;
case LatheVisualState.InsertingGlass:
if (!animPlayer.HasRunningAnimation(AnimationKey))
{
animPlayer.Play(_insertingGlassAnimation, AnimationKey);
}
break;
case LatheVisualState.InsertingGold:
if (!animPlayer.HasRunningAnimation(AnimationKey))
{
animPlayer.Play(_insertingGoldAnimation, AnimationKey);
}
break;
default:
throw new ArgumentOutOfRangeException();
}
var glowingPartsVisible = !(component.TryGetData(PowerDeviceVisuals.Powered, out bool powered) && !powered);
sprite.LayerSetVisible(AutolatheVisualLayers.BaseUnlit, glowingPartsVisible);
}
public enum AutolatheVisualLayers
{
Base,
BaseUnlit
}
}
}