28 lines
1.1 KiB
C#
28 lines
1.1 KiB
C#
using Robust.Shared.Configuration;
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namespace Content.Shared.CCVar;
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public sealed partial class CCVars
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{
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/// <summary>
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/// When a mob is walking should its X / Y movement be relative to its parent (true) or the map (false).
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/// </summary>
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public static readonly CVarDef<bool> RelativeMovement =
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CVarDef.Create("physics.relative_movement", true, CVar.ARCHIVE | CVar.REPLICATED | CVar.SERVER);
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public static readonly CVarDef<float> TileFrictionModifier =
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CVarDef.Create("physics.tile_friction", 40.0f, CVar.ARCHIVE | CVar.REPLICATED | CVar.SERVER);
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public static readonly CVarDef<float> StopSpeed =
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CVarDef.Create("physics.stop_speed", 0.1f, CVar.ARCHIVE | CVar.REPLICATED | CVar.SERVER);
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/// <summary>
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/// Whether mobs can push objects like lockers.
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/// </summary>
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/// <remarks>
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/// Technically client doesn't need to know about it but this may prevent a bug in the distant future so it stays.
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/// </remarks>
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public static readonly CVarDef<bool> MobPushing =
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CVarDef.Create("physics.mob_pushing", false, CVar.REPLICATED | CVar.SERVER);
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}
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