Files
tbd-station-14/Content.Server/GameObjects/EntitySystems/Power/PowerNetSystem.cs
2021-02-02 12:20:24 +01:00

21 lines
560 B
C#

#nullable enable
using Content.Server.GameObjects.Components.Power.PowerNetComponents;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.IoC;
namespace Content.Server.GameObjects.EntitySystems
{
[UsedImplicitly]
public class PowerNetSystem : EntitySystem
{
[Dependency] private readonly IPowerNetManager _powerNetManager = default!;
public override void Update(float frameTime)
{
base.Update(frameTime);
_powerNetManager.Update(frameTime);
}
}
}