Files
tbd-station-14/Content.Server/GameObjects/EntitySystems/Power/BaseChargerSystem.cs
2021-02-02 12:20:24 +01:00

20 lines
543 B
C#

#nullable enable
using Content.Server.GameObjects.Components.Power.ApcNetComponents.PowerReceiverUsers;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems;
namespace Content.Server.GameObjects.EntitySystems
{
[UsedImplicitly]
internal sealed class BaseChargerSystem : EntitySystem
{
public override void Update(float frameTime)
{
foreach (var comp in ComponentManager.EntityQuery<BaseCharger>())
{
comp.OnUpdate(frameTime);
}
}
}
}