Files
tbd-station-14/Content.Server/GameObjects/Components/NodeContainer/NodeGroups/BaseNetConnectorNodeGroup.cs
2021-01-29 13:21:08 +11:00

38 lines
1.4 KiB
C#

#nullable enable
using System.Collections.Generic;
using System.Linq;
using Content.Server.GameObjects.Components.NodeContainer.Nodes;
using Content.Server.GameObjects.Components.Power;
namespace Content.Server.GameObjects.Components.NodeContainer.NodeGroups
{
public abstract class BaseNetConnectorNodeGroup<TNetConnector, TNetType> : BaseNodeGroup where TNetConnector : BaseNetConnectorComponent<TNetType>
{
private readonly Dictionary<Node, List<TNetConnector>> _netConnectorComponents = new();
protected override void OnAddNode(Node node)
{
var newNetConnectorComponents = node.Owner
.GetAllComponents<TNetConnector>()
.Where(powerComp => (NodeGroupID) powerComp.Voltage == node.NodeGroupID)
.ToList();
_netConnectorComponents.Add(node, newNetConnectorComponents);
foreach (var netConnectorComponent in newNetConnectorComponents)
{
SetNetConnectorNet(netConnectorComponent);
}
}
protected abstract void SetNetConnectorNet(TNetConnector netConnectorComponent);
protected override void OnRemoveNode(Node node)
{
foreach (var netConnectorComponent in _netConnectorComponents[node])
{
netConnectorComponent.ClearNet();
}
_netConnectorComponents.Remove(node);
}
}
}