57 lines
1.9 KiB
C#
57 lines
1.9 KiB
C#
using Content.Server.Atmos.Piping.Unary.Components;
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using Content.Server.Chemistry.ReactionEffects;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.Reagent;
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using JetBrains.Annotations;
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using Robust.Shared.Audio;
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using Robust.Shared.Random;
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using System.Linq;
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namespace Content.Server.StationEvents.Events;
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[UsedImplicitly]
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public sealed class VentClog : StationEventSystem
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{
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public override string Prototype => "VentClog";
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public readonly IReadOnlyList<string> SafeishVentChemicals = new[]
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{
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"Water", "Iron", "Oxygen", "Tritium", "Plasma", "SulfuricAcid", "Blood", "SpaceDrugs", "SpaceCleaner", "Flour",
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"Nutriment", "Sugar", "SpaceLube", "Ethanol", "Mercury", "Ephedrine", "WeldingFuel", "VentCrud"
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};
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public override void Started()
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{
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base.Started();
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// TODO: "safe random" for chems. Right now this includes admin chemicals.
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var allReagents = PrototypeManager.EnumeratePrototypes<ReagentPrototype>()
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.Where(x => !x.Abstract)
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.Select(x => x.ID).ToList();
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// This is gross, but not much can be done until event refactor, which needs Dynamic.
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var sound = new SoundPathSpecifier("/Audio/Effects/extinguish.ogg");
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foreach (var (_, transform) in EntityManager.EntityQuery<GasVentPumpComponent, TransformComponent>())
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{
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var solution = new Solution();
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if (!RobustRandom.Prob(0.33f))
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continue;
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if (RobustRandom.Prob(0.05f))
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{
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solution.AddReagent(RobustRandom.Pick(allReagents), 100);
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}
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else
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{
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solution.AddReagent(RobustRandom.Pick(SafeishVentChemicals), 100);
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}
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FoamAreaReactionEffect.SpawnFoam("Foam", transform.Coordinates, solution, RobustRandom.Next(2, 6), 20, 1,
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1, sound, EntityManager);
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}
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}
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}
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