Files
tbd-station-14/Content.Server/StationEvents/Events/BureaucraticError.cs
Kara b9a0894d7c Event refactor (#9589)
* Station event refactor

* Remove clientside `IStationEventManager`

we can just use prototypes

* Basic API idea

* Cruft

* first attempt at epicness

* okay yeah this shit is really clean

* sort out minor stuff

* Convert `BreakerFlip`

* `BureaucraticError` + general cleanup

* `DiseaseOutbreak`

* `FalseAlarm`

* `GasLeak`

* `KudzuGrowth`

* `MeteorSwarm`

* `MouseMigration`

* misc errors

* `PowerGridCheck`

* `RandomSentience`

* `VentClog`

* `VentCritters`

* `ZombieOutbreak`

* Rewrite basic event scheduler

* Minor fixes and logging

* ooooops

* errors + fix

* linter

* completions, `RuleStarted` property, update loop fixes

* Tweaks

* Fix #9462

* Basic scheduler update fix, and fixes #8174

* Add test

* UI cleanup

* really this was just for testing
2022-07-10 20:48:41 -05:00

50 lines
1.8 KiB
C#

using System.Linq;
using Content.Server.Station.Systems;
using JetBrains.Annotations;
using Robust.Shared.Random;
namespace Content.Server.StationEvents.Events;
[UsedImplicitly]
public sealed class BureaucraticError : StationEventSystem
{
[Dependency] private readonly StationJobsSystem _stationJobs = default!;
public override string Prototype => "BureaucraticError";
public override void Started()
{
base.Started();
if (StationSystem.Stations.Count == 0) return; // No stations
var chosenStation = RobustRandom.Pick(StationSystem.Stations.ToList());
var jobList = _stationJobs.GetJobs(chosenStation).Keys.ToList();
// Low chance to completely change up the late-join landscape by closing all positions except infinite slots.
// Lower chance than the /tg/ equivalent of this event.
if (RobustRandom.Prob(0.25f))
{
var chosenJob = RobustRandom.PickAndTake(jobList);
_stationJobs.MakeJobUnlimited(chosenStation, chosenJob); // INFINITE chaos.
foreach (var job in jobList)
{
if (_stationJobs.IsJobUnlimited(chosenStation, job))
continue;
_stationJobs.TrySetJobSlot(chosenStation, job, 0);
}
}
else
{
// Changing every role is maybe a bit too chaotic so instead change 20-30% of them.
for (var i = 0; i < RobustRandom.Next((int)(jobList.Count * 0.20), (int)(jobList.Count * 0.30)); i++)
{
var chosenJob = RobustRandom.PickAndTake(jobList);
if (_stationJobs.IsJobUnlimited(chosenStation, chosenJob))
continue;
_stationJobs.TryAdjustJobSlot(chosenStation, chosenJob, RobustRandom.Next(-3, 6));
}
}
}
}