* Added new anomaly particle * Add basic anomaly behaviour * +2 parametres * add functional to new particle * add components to behaviours * big content * add shuffle, moved thing to server * clean up * fixes * random pick redo * bonjour behavioUr * fix AJCM * fix * add some new behaviours * power modifier behaviour * rmeove timer * new event for update ui fix * refactor! * fixes * enum * Fix mapinit * Minor touches --------- Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
41 lines
1.7 KiB
C#
41 lines
1.7 KiB
C#
using Content.Server.Anomaly.Components;
|
|
using Content.Server.Chemistry.Containers.EntitySystems;
|
|
using Content.Server.Fluids.EntitySystems;
|
|
using Content.Shared.Anomaly.Components;
|
|
|
|
namespace Content.Server.Anomaly.Effects;
|
|
|
|
/// <summary>
|
|
/// This component allows the anomaly to create puddles from SolutionContainer.
|
|
/// </summary>
|
|
public sealed class PuddleCreateAnomalySystem : EntitySystem
|
|
{
|
|
[Dependency] private readonly PuddleSystem _puddle = default!;
|
|
[Dependency] private readonly SolutionContainerSystem _solutionContainer = default!;
|
|
|
|
public override void Initialize()
|
|
{
|
|
SubscribeLocalEvent<PuddleCreateAnomalyComponent, AnomalyPulseEvent>(OnPulse);
|
|
SubscribeLocalEvent<PuddleCreateAnomalyComponent, AnomalySupercriticalEvent>(OnSupercritical, before: new[] { typeof(InjectionAnomalySystem) });
|
|
}
|
|
|
|
private void OnPulse(Entity<PuddleCreateAnomalyComponent> entity, ref AnomalyPulseEvent args)
|
|
{
|
|
if (!_solutionContainer.TryGetSolution(entity.Owner, entity.Comp.Solution, out var sol, out _))
|
|
return;
|
|
|
|
var xform = Transform(entity.Owner);
|
|
var puddleSol = _solutionContainer.SplitSolution(sol.Value, entity.Comp.MaxPuddleSize * args.Severity * args.PowerModifier);
|
|
_puddle.TrySplashSpillAt(entity.Owner, xform.Coordinates, puddleSol, out _);
|
|
}
|
|
|
|
private void OnSupercritical(Entity<PuddleCreateAnomalyComponent> entity, ref AnomalySupercriticalEvent args)
|
|
{
|
|
if (!_solutionContainer.TryGetSolution(entity.Owner, entity.Comp.Solution, out _, out var sol))
|
|
return;
|
|
|
|
var xform = Transform(entity.Owner);
|
|
_puddle.TrySpillAt(xform.Coordinates, sol, out _);
|
|
}
|
|
}
|