Files
tbd-station-14/Content.Tests/Server/Preferences/PreferencesDatabaseTests.cs
DamianX a4e369e629 added Character Setup (#511)
* added Character Setup

* whoops

* reverted unrelated changes

* Made everything work post-rebase

* Removed unused PreferencesChanged event

* nope, don't need this

* HumanoidProfileEditorPanel -> HumanoidProfileEditor

* Set initial data for hair pickers

* Fixed nullable warning

* Renamed LooksComponent -> HumanoidAppearanceComponent

* Renamed LooksComponentState -> HumanoidAppearanceComponentState

* Final renaming maybe

* Use a human-like dummy instead of a real human

* Change preferences structs back to classes
2020-01-18 01:54:13 +01:00

101 lines
3.3 KiB
C#

using System.IO;
using System.Linq;
using Content.Server.Preferences;
using Content.Shared.Preferences;
using NUnit.Framework;
using Robust.Shared.Maths;
using Robust.UnitTesting;
namespace Content.Tests.Server.Preferences
{
[TestFixture]
public class PreferencesDatabaseTests : RobustUnitTest
{
private const int MaxCharacterSlots = 10;
private static HumanoidCharacterProfile CharlieCharlieson()
{
return new HumanoidCharacterProfile(
"Charlie Charlieson",
21,
Sex.Male,
new HumanoidCharacterAppearance(
"Afro",
Color.Aqua,
"Shaved",
Color.Aquamarine,
Color.Azure,
Color.Beige
)
);
}
private static PreferencesDatabase GetDb()
{
return new PreferencesDatabase(Path.GetTempFileName(), MaxCharacterSlots);
}
[Test]
public void TestUserDoesNotExist()
{
var db = GetDb();
Assert.Null(db.GetPlayerPreferences("[The database should be empty so any string should do]"));
}
[Test]
public void TestUserDoesExist()
{
var db = GetDb();
const string username = "bobby";
db.SaveSelectedCharacterIndex(username, 0);
var prefs = db.GetPlayerPreferences(username);
Assert.NotNull(prefs);
Assert.Zero(prefs.SelectedCharacterIndex);
Assert.That(prefs.Characters.ToList().TrueForAll(character => character is null));
}
[Test]
public void TestUpdateCharacter()
{
var db = GetDb();
const string username = "charlie";
const int slot = 0;
var originalProfile = CharlieCharlieson();
db.SaveSelectedCharacterIndex(username, slot);
db.SaveCharacterSlot(username, originalProfile, slot);
var prefs = db.GetPlayerPreferences(username);
Assert.That(prefs.Characters.ElementAt(slot).MemberwiseEquals(originalProfile));
}
[Test]
public void TestDeleteCharacter()
{
var db = GetDb();
const string username = "charlie";
const int slot = 0;
db.SaveSelectedCharacterIndex(username, slot);
db.SaveCharacterSlot(username, CharlieCharlieson(), slot);
db.SaveCharacterSlot(username, null, slot);
var prefs = db.GetPlayerPreferences(username);
Assert.That(prefs.Characters.ToList().TrueForAll(character => character is null));
}
[Test]
public void TestInvalidSlot()
{
var db = GetDb();
const string username = "charlie";
const int slot = -1;
db.SaveSelectedCharacterIndex(username, slot);
db.SaveCharacterSlot(username, CharlieCharlieson(), slot);
var prefs = db.GetPlayerPreferences(username);
Assert.AreEqual(prefs.SelectedCharacterIndex, 0);
db.SaveSelectedCharacterIndex(username, MaxCharacterSlots);
prefs = db.GetPlayerPreferences(username);
Assert.AreEqual(prefs.SelectedCharacterIndex, MaxCharacterSlots-1);
}
}
}