* added Character Setup * whoops * reverted unrelated changes * Made everything work post-rebase * Removed unused PreferencesChanged event * nope, don't need this * HumanoidProfileEditorPanel -> HumanoidProfileEditor * Set initial data for hair pickers * Fixed nullable warning * Renamed LooksComponent -> HumanoidAppearanceComponent * Renamed LooksComponentState -> HumanoidAppearanceComponentState * Final renaming maybe * Use a human-like dummy instead of a real human * Change preferences structs back to classes
55 lines
1.8 KiB
C#
55 lines
1.8 KiB
C#
using System.Collections.Generic;
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using Microsoft.EntityFrameworkCore;
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namespace Content.Server.Database
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{
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public class PreferencesDbContext : DbContext
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{
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// This is used by the "dotnet ef" CLI tool.
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public PreferencesDbContext() :
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base(new DbContextOptionsBuilder().UseSqlite("Data Source=:memory:").Options)
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{
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}
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public PreferencesDbContext(DbContextOptions<PreferencesDbContext> options) : base(options)
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{
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}
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public DbSet<Prefs> Preferences { get; set; } = null!;
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protected override void OnModelCreating(ModelBuilder modelBuilder)
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{
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modelBuilder.Entity<Prefs>()
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.HasIndex(p => p.Username)
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.IsUnique();
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}
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}
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public class Prefs
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{
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public int PrefsId { get; set; }
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public string Username { get; set; } = null!;
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public int SelectedCharacterSlot { get; set; }
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public List<HumanoidProfile> HumanoidProfiles { get; } = new List<HumanoidProfile>();
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}
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public class HumanoidProfile
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{
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public int HumanoidProfileId { get; set; }
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public int Slot { get; set; }
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public string SlotName { get; set; } = null!;
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public string CharacterName { get; set; } = null!;
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public int Age { get; set; }
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public string Sex { get; set; } = null!;
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public string HairName { get; set; } = null!;
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public string HairColor { get; set; } = null!;
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public string FacialHairName { get; set; } = null!;
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public string FacialHairColor { get; set; } = null!;
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public string EyeColor { get; set; } = null!;
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public string SkinColor { get; set; } = null!;
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public int PrefsId { get; set; }
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public Prefs Prefs { get; set; } = null!;
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}
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}
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