Files
tbd-station-14/Content.Client/UserInterface/LobbyCharacterPreviewPanel.cs
DamianX a4e369e629 added Character Setup (#511)
* added Character Setup

* whoops

* reverted unrelated changes

* Made everything work post-rebase

* Removed unused PreferencesChanged event

* nope, don't need this

* HumanoidProfileEditorPanel -> HumanoidProfileEditor

* Set initial data for hair pickers

* Fixed nullable warning

* Renamed LooksComponent -> HumanoidAppearanceComponent

* Renamed LooksComponentState -> HumanoidAppearanceComponentState

* Final renaming maybe

* Use a human-like dummy instead of a real human

* Change preferences structs back to classes
2020-01-18 01:54:13 +01:00

102 lines
3.2 KiB
C#

using Content.Client.GameObjects.Components.Mobs;
using Content.Client.Interfaces;
using Content.Shared.Preferences;
using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Localization;
using Robust.Shared.Map;
using Robust.Shared.Maths;
namespace Content.Client.UserInterface
{
public class LobbyCharacterPreviewPanel : Control
{
private readonly IClientPreferencesManager _preferencesManager;
private IEntity _previewDummy;
private readonly Label _summaryLabel;
public LobbyCharacterPreviewPanel(IEntityManager entityManager,
ILocalizationManager localization,
IClientPreferencesManager preferencesManager)
{
_preferencesManager = preferencesManager;
_previewDummy = entityManager.SpawnEntityAt("HumanMob_Dummy",
new MapCoordinates(Vector2.Zero, MapId.Nullspace));
var header = new NanoHeading
{
Text = localization.GetString("Character setup")
};
CharacterSetupButton = new Button
{
Text = localization.GetString("Customize"),
SizeFlagsHorizontal = SizeFlags.None
};
_summaryLabel = new Label();
var viewSouth = MakeSpriteView(_previewDummy, Direction.South);
var viewNorth = MakeSpriteView(_previewDummy, Direction.North);
var viewWest = MakeSpriteView(_previewDummy, Direction.West);
var viewEast = MakeSpriteView(_previewDummy, Direction.East);
var vBox = new VBoxContainer();
vBox.AddChild(header);
vBox.AddChild(CharacterSetupButton);
vBox.AddChild(_summaryLabel);
var hBox = new HBoxContainer();
hBox.AddChild(viewSouth);
hBox.AddChild(viewNorth);
hBox.AddChild(viewWest);
hBox.AddChild(viewEast);
vBox.AddChild(hBox);
AddChild(vBox);
UpdateUI();
}
public Button CharacterSetupButton { get; }
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (!disposing) return;
_previewDummy.Delete();
_previewDummy = null;
}
private static SpriteView MakeSpriteView(IEntity entity, Direction direction)
{
return new SpriteView
{
Sprite = entity.GetComponent<ISpriteComponent>(),
OverrideDirection = direction,
Scale = (2, 2)
};
}
public void UpdateUI()
{
if (!(_preferencesManager.Preferences.SelectedCharacter is HumanoidCharacterProfile selectedCharacter))
{
_summaryLabel.Text = string.Empty;
}
else
{
_summaryLabel.Text = selectedCharacter.Summary;
_previewDummy
.GetComponent<HumanoidAppearanceComponent>()
.Appearance = (HumanoidCharacterAppearance) selectedCharacter.CharacterAppearance;
}
}
}
}