360 lines
13 KiB
C#
360 lines
13 KiB
C#
using Content.Server.DeviceNetwork.Components;
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using Content.Shared.DeviceNetwork;
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using JetBrains.Annotations;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using System.Diagnostics.CodeAnalysis;
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using static Content.Server.DeviceNetwork.Components.DeviceNetworkComponent;
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namespace Content.Server.DeviceNetwork.Systems
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{
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/// <summary>
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/// Entity system that handles everything device network related.
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/// Device networking allows machines and devices to communicate with each other while adhering to restrictions like range or being connected to the same powernet.
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/// </summary>
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[UsedImplicitly]
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public sealed class DeviceNetworkSystem : EntitySystem
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{
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly IPrototypeManager _protoMan = default!;
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[Dependency] private readonly SharedTransformSystem _transformSystem = default!;
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private readonly Dictionary<ConnectionType, DeviceNet> _networks = new();
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private readonly Queue<DeviceNetworkPacketEvent> _packets = new();
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<DeviceNetworkComponent, MapInitEvent>(OnMapInit);
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SubscribeLocalEvent<DeviceNetworkComponent, ComponentShutdown>(OnNetworkShutdown);
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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while (_packets.Count > 0)
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{
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var packet = _packets.Dequeue();
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SendPacket(packet);
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}
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}
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/// <summary>
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/// Sends the given payload as a device network packet to the entity with the given address and frequency.
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/// Addresses are given to the DeviceNetworkComponent of an entity when connecting.
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/// </summary>
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/// <param name="uid">The EntityUid of the sending entity</param>
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/// <param name="address">The address of the entity that the packet gets sent to. If null, the message is broadcast to all devices on that frequency (except the sender)</param>
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/// <param name="frequency">The frequency to send on</param>
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/// <param name="data">The data to be sent</param>
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public void QueuePacket(EntityUid uid, string? address, NetworkPayload data, uint? frequency = null, DeviceNetworkComponent? device = null)
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{
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if (!Resolve(uid, ref device, false))
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return;
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if (device.Address == null)
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return;
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frequency ??= device.TransmitFrequency;
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if (frequency != null)
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_packets.Enqueue(new DeviceNetworkPacketEvent(device.DeviceNetId, address, frequency.Value, device.Address, uid, data));
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}
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/// <summary>
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/// Automatically attempt to connect some devices when a map starts.
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/// </summary>
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private void OnMapInit(EntityUid uid, DeviceNetworkComponent device, MapInitEvent args)
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{
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if (device.ReceiveFrequency == null
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&& device.ReceiveFrequencyId != null
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&& _protoMan.TryIndex<DeviceFrequencyPrototype>(device.ReceiveFrequencyId, out var receive))
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{
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device.ReceiveFrequency = receive.Frequency;
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}
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if (device.TransmitFrequency == null
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&& device.TransmitFrequencyId != null
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&& _protoMan.TryIndex<DeviceFrequencyPrototype>(device.TransmitFrequencyId, out var xmit))
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{
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device.TransmitFrequency = xmit.Frequency;
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}
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if (device.AutoConnect)
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ConnectDevice(uid, device);
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}
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/// <summary>
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/// Automatically disconnect when an entity with a DeviceNetworkComponent shuts down.
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/// </summary>
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private void OnNetworkShutdown(EntityUid uid, DeviceNetworkComponent component, ComponentShutdown args)
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{
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DisconnectDevice(uid, component, false);
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}
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/// <summary>
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/// Connect an entity with a DeviceNetworkComponent. Note that this will re-use an existing address if the
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/// device already had one configured. If there is a clash, the device cannot join the network.
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/// </summary>
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public bool ConnectDevice(EntityUid uid, DeviceNetworkComponent? device = null)
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{
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if (!Resolve(uid, ref device, false))
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return false;
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if (!_networks.TryGetValue(device.DeviceNetId, out var network))
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{
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network = new(device.DeviceNetId, _random);
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_networks[device.DeviceNetId] = network;
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}
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return network.Add(device);
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}
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/// <summary>
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/// Disconnect an entity with a DeviceNetworkComponent.
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/// </summary>
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public bool DisconnectDevice(EntityUid uid, DeviceNetworkComponent? device, bool preventAutoConnect = true)
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{
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if (!Resolve(uid, ref device, false))
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return false;
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// If manually disconnected, don't auto reconnect when a game state is loaded.
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if (preventAutoConnect)
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device.AutoConnect = false;
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if (!_networks.TryGetValue(device.DeviceNetId, out var network))
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{
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return false;
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}
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if (!network.Remove(device))
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return false;
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if (network.Devices.Count == 0)
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_networks.Remove(device.DeviceNetId);
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return true;
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}
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#region Get Device
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/// <summary>
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/// Get a list of devices listening on a given frequency on some network.
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/// </summary>
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private HashSet<DeviceNetworkComponent> GetListeningDevices(ConnectionType netId, uint frequency)
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{
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if (_networks.TryGetValue(netId, out var network) && network.ListeningDevices.TryGetValue(frequency, out var devices))
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return devices;
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return new();
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}
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/// <summary>
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/// Get a list of devices listening for ANY transmission on a given frequency, rather than just broadcast & addressed events.
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/// </summary>
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private HashSet<DeviceNetworkComponent> GetRecieveAllDevices(ConnectionType netId, uint frequency)
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{
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if (_networks.TryGetValue(netId, out var network) && network.ReceiveAllDevices.TryGetValue(frequency, out var devices))
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return devices;
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return new();
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}
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/// <summary>
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/// Try to find a device on a network using its address.
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/// </summary>
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private bool TryGetDevice(ConnectionType netId, string address, [NotNullWhen(true)] out DeviceNetworkComponent? device)
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{
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if (!_networks.TryGetValue(netId, out var network))
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{
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device = null;
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return false;
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}
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return network.Devices.TryGetValue(address, out device);
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}
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#endregion
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#region Packet Sending
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private void SendPacket(DeviceNetworkPacketEvent packet)
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{
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HashSet<DeviceNetworkComponent> recipients;
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if (packet.Address == null)
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{
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// Broadcast to all listening devices
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recipients = GetListeningDevices(packet.NetId, packet.Frequency);
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}
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else
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{
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// Add devices listening to all messages
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recipients = new(GetRecieveAllDevices(packet.NetId, packet.Frequency));
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// add the intended recipient (if they are even listening).
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if (TryGetDevice(packet.NetId, packet.Address, out var device) && device.ReceiveFrequency == packet.Frequency)
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recipients.Add(device);
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}
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SendToConnections(recipients, packet);
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}
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private void SendToConnections(HashSet<DeviceNetworkComponent> connections, DeviceNetworkPacketEvent packet)
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{
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var xform = Transform(packet.Sender);
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BeforePacketSentEvent beforeEv = new(packet.Sender, xform, _transformSystem.GetWorldPosition(xform));
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foreach (var connection in connections)
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{
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if (connection.Owner == packet.Sender)
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continue;
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RaiseLocalEvent(connection.Owner, beforeEv, false);
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if (!beforeEv.Cancelled)
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RaiseLocalEvent(connection.Owner, packet, false);
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else
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beforeEv.Uncancel();
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}
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}
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#endregion
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#region Component Setter Functions
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public void SetReceiveFrequency(EntityUid uid, uint? frequency, DeviceNetworkComponent? device = null)
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{
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if (!Resolve(uid, ref device, false))
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return;
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if (device.ReceiveFrequency == frequency)
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return;
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if (!_networks.TryGetValue(device.DeviceNetId, out var deviceNet) || !deviceNet.UpdateReceiveFrequency(device.Address, frequency))
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device.ReceiveFrequency = frequency;
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}
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public void SetTransmitFrequency(EntityUid uid, uint? frequency, DeviceNetworkComponent? device = null)
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{
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if (Resolve(uid, ref device, false))
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device.TransmitFrequency = frequency;
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}
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public void SetReceiveAll(EntityUid uid, bool receiveAll, DeviceNetworkComponent? device = null)
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{
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if (!Resolve(uid, ref device, false))
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return;
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if (device.ReceiveAll == receiveAll)
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return;
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if (!_networks.TryGetValue(device.DeviceNetId, out var deviceNet) || !deviceNet.UpdateReceiveAll(device.Address, receiveAll))
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device.ReceiveAll = receiveAll;
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}
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public void SetAddress(EntityUid uid, string address, DeviceNetworkComponent? device = null)
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{
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if (!Resolve(uid, ref device, false))
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return;
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if (device.Address == address)
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{
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device.CustomAddress = true;
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return;
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}
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if (!_networks.TryGetValue(device.DeviceNetId, out var deviceNet) || !deviceNet.UpdateAddress(device.Address, address))
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{
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device.Address = address;
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device.CustomAddress = true;
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}
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}
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public void RandomizeAddress(EntityUid uid, string address, DeviceNetworkComponent? device = null)
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{
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if (!Resolve(uid, ref device, false))
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return;
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if (!_networks.TryGetValue(device.DeviceNetId, out var deviceNet) || !deviceNet.RandomizeAddress(device.Address, address))
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{
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var prefix = string.IsNullOrWhiteSpace(device.Prefix) ? null : Loc.GetString(device.Prefix);
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device.Address = $"{prefix}{_random.Next():x}";
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device.CustomAddress = false;
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}
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}
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#endregion
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}
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/// <summary>
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/// Event raised before a device network packet is send.
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/// Subscribed to by other systems to prevent the packet from being sent.
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/// </summary>
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public sealed class BeforePacketSentEvent : CancellableEntityEventArgs
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{
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/// <summary>
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/// The EntityUid of the entity the packet was sent from.
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/// </summary>
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public readonly EntityUid Sender;
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public readonly TransformComponent SenderTransform;
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/// <summary>
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/// The senders current position in world coordinates.
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/// </summary>
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public readonly Vector2 SenderPosition;
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public BeforePacketSentEvent(EntityUid sender, TransformComponent xform, Vector2 senderPosition)
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{
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Sender = sender;
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SenderTransform = xform;
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SenderPosition = senderPosition;
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}
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}
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/// <summary>
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/// Event raised when a device network packet gets sent.
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/// </summary>
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public sealed class DeviceNetworkPacketEvent : EntityEventArgs
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{
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/// <summary>
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/// The type of network that this packet is being sent on.
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/// </summary>
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public ConnectionType NetId;
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/// <summary>
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/// The frequency the packet is sent on.
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/// </summary>
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public readonly uint Frequency;
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/// <summary>
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/// Address of the intended recipient. Null if the message was broadcast.
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/// </summary>
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public string? Address;
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/// <summary>
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/// The device network address of the sending entity.
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/// </summary>
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public readonly string SenderAddress;
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/// <summary>
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/// The entity that sent the packet.
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/// </summary>
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public EntityUid Sender;
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/// <summary>
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/// The data that is being sent.
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/// </summary>
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public readonly NetworkPayload Data;
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public DeviceNetworkPacketEvent(ConnectionType netId, string? address, uint frequency, string senderAddress, EntityUid sender, NetworkPayload data)
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{
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NetId = netId;
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Address = address;
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Frequency = frequency;
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SenderAddress = senderAddress;
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Sender = sender;
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Data = data;
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}
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}
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}
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