* action commands * atmos debug commands * comming * credits command * debug commands * usage * usings * debug pathfinding command * grouping entity menu command * hide mechanisms command * commit * mapping client side setup command * open ahelp command * set menu visibility command * commit * show mechanisms command * toggle health overlay command * toggle outline command * stage * disable once * ioc * namespaces * WriteError * clean up command usage * don't abbriviate * ActionsCommands * AtmosDebugCommands * the rest * oops * undo
46 lines
1.5 KiB
C#
46 lines
1.5 KiB
C#
using Content.Shared.Body.Organ;
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using Robust.Client.GameObjects;
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using Robust.Shared.Console;
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using Robust.Shared.Containers;
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namespace Content.Client.Commands;
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public sealed class HideMechanismsCommand : LocalizedCommands
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{
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[Dependency] private readonly IEntityManager _entityManager = default!;
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public override string Command => "hidemechanisms";
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public override string Description => LocalizationManager.GetString($"cmd-{Command}-desc", ("showMechanismsCommand", ShowMechanismsCommand.CommandName));
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public override string Help => LocalizationManager.GetString($"cmd-{Command}-help", ("command", Command));
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public override void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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var containerSys = _entityManager.System<SharedContainerSystem>();
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var query = _entityManager.AllEntityQueryEnumerator<OrganComponent>();
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while (query.MoveNext(out var uid, out _))
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{
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if (!_entityManager.TryGetComponent(uid, out SpriteComponent? sprite))
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{
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continue;
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}
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sprite.ContainerOccluded = false;
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var tempParent = uid;
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while (containerSys.TryGetContainingContainer(tempParent, out var container))
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{
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if (!container.ShowContents)
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{
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sprite.ContainerOccluded = true;
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break;
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}
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tempParent = container.Owner;
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}
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}
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}
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}
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