Files
tbd-station-14/Content.Shared/Traits/Assorted/ParacusiaComponent.cs
2023-03-04 23:44:13 -04:00

62 lines
2.1 KiB
C#

using Robust.Shared.Audio;
using Robust.Shared.GameStates;
using System;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
namespace Content.Shared.Traits.Assorted;
/// <summary>
/// This component is used for paracusia, which causes auditory hallucinations.
/// </summary>
[RegisterComponent, NetworkedComponent]
[Access(typeof(SharedParacusiaSystem))]
public sealed class ParacusiaComponent : Component
{
/// <summary>
/// The maximum time between incidents in seconds
/// </summary>
[DataField("maxTimeBetweenIncidents", required: true), ViewVariables(VVAccess.ReadWrite)]
public float MaxTimeBetweenIncidents = 30f;
/// <summary>
/// The minimum time between incidents in seconds
/// </summary>
[DataField("minTimeBetweenIncidents", required: true), ViewVariables(VVAccess.ReadWrite)]
public float MinTimeBetweenIncidents = 60f;
/// <summary>
/// How far away at most can the sound be?
/// </summary>
[DataField("maxSoundDistance", required: true), ViewVariables(VVAccess.ReadWrite)]
public float MaxSoundDistance;
/// <summary>
/// The sounds to choose from
/// </summary>
[DataField("sounds", required: true)]
public SoundSpecifier Sounds = default!;
[DataField("timeBetweenIncidents", customTypeSerializer: typeof(TimeOffsetSerializer)), ViewVariables(VVAccess.ReadWrite)]
public TimeSpan NextIncidentTime;
public IPlayingAudioStream? Stream;
}
[Serializable, NetSerializable]
public sealed class ParacusiaComponentState : ComponentState
{
public readonly float MaxTimeBetweenIncidents;
public readonly float MinTimeBetweenIncidents;
public readonly float MaxSoundDistance;
public readonly SoundSpecifier Sounds = default!;
public ParacusiaComponentState(float maxTimeBetweenIncidents, float minTimeBetweenIncidents, float maxSoundDistance, SoundSpecifier sounds)
{
MaxTimeBetweenIncidents = maxTimeBetweenIncidents;
MinTimeBetweenIncidents = minTimeBetweenIncidents;
MaxSoundDistance = maxSoundDistance;
Sounds = sounds;
}
}