Files
tbd-station-14/Content.Server/Spreader/KudzuSystem.cs
2023-04-10 17:54:50 +10:00

115 lines
3.4 KiB
C#

using Content.Shared.Spreader;
using Robust.Shared.Random;
using Robust.Shared.Timing;
namespace Content.Server.Spreader;
public sealed class KudzuSystem : EntitySystem
{
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly IRobustRandom _robustRandom = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
private const string KudzuGroup = "kudzu";
/// <inheritdoc/>
public override void Initialize()
{
SubscribeLocalEvent<KudzuComponent, ComponentStartup>(SetupKudzu);
SubscribeLocalEvent<KudzuComponent, SpreadNeighborsEvent>(OnKudzuSpread);
SubscribeLocalEvent<GrowingKudzuComponent, EntityUnpausedEvent>(OnKudzuUnpaused);
SubscribeLocalEvent<SpreadGroupUpdateRate>(OnKudzuUpdateRate);
}
private void OnKudzuSpread(EntityUid uid, KudzuComponent component, ref SpreadNeighborsEvent args)
{
if (TryComp<GrowingKudzuComponent>(uid, out var growing) && growing.GrowthLevel < 3)
{
return;
}
if (args.NeighborFreeTiles.Count == 0 || args.Grid == null)
{
RemCompDeferred<EdgeSpreaderComponent>(uid);
return;
}
var prototype = MetaData(uid).EntityPrototype?.ID;
if (prototype == null)
{
RemCompDeferred<EdgeSpreaderComponent>(uid);
return;
}
if (!_robustRandom.Prob(component.SpreadChance))
return;
foreach (var neighbor in args.NeighborFreeTiles)
{
var neighborUid = Spawn(prototype, args.Grid.GridTileToLocal(neighbor));
EnsureComp<EdgeSpreaderComponent>(neighborUid);
args.Updates--;
if (args.Updates <= 0)
return;
}
}
private void OnKudzuUpdateRate(ref SpreadGroupUpdateRate args)
{
if (args.Name != KudzuGroup)
return;
args.UpdatesPerSecond = 1;
}
private void OnKudzuUnpaused(EntityUid uid, GrowingKudzuComponent component, ref EntityUnpausedEvent args)
{
component.NextTick += args.PausedTime;
}
private void SetupKudzu(EntityUid uid, KudzuComponent component, ComponentStartup args)
{
if (!EntityManager.TryGetComponent<AppearanceComponent>(uid, out var appearance))
{
return;
}
_appearance.SetData(uid, KudzuVisuals.Variant, _robustRandom.Next(1, 3), appearance);
_appearance.SetData(uid, KudzuVisuals.GrowthLevel, 1, appearance);
}
/// <inheritdoc/>
public override void Update(float frameTime)
{
var query = EntityQueryEnumerator<GrowingKudzuComponent, AppearanceComponent>();
var curTime = _timing.CurTime;
while (query.MoveNext(out var uid, out var kudzu, out var appearance))
{
if (kudzu.NextTick > curTime)
{
continue;
}
kudzu.NextTick = curTime + TimeSpan.FromSeconds(0.5);
if (!_robustRandom.Prob(kudzu.GrowthTickChance))
{
continue;
}
kudzu.GrowthLevel += 1;
if (kudzu.GrowthLevel >= 3)
{
// why cache when you can simply cease to be? Also saves a bit of memory/time.
RemCompDeferred<GrowingKudzuComponent>(uid);
}
_appearance.SetData(uid, KudzuVisuals.GrowthLevel, kudzu.GrowthLevel, appearance);
}
}
}