* InitialCommit (Broken) * Fixes compile errors * PR comments. More doc comments. Fixes * Makes a singularity/event horizon without radiation/physics a valid state to be in * VV 'fake' setters, fixes the visualizer, fixes the singularity trying to eat itself instead of nearby things. * Removes unused dependency from Content.Client.GravityWellSystem * Testing containment and fake VV setters for SingularityGeneratorComponent * Fixes gravity wells (broken due to LookupFlags.None). Adds recursive Event Horizon consumption * Fix merge skew * Fixes for the master merge * Fix engine commit * Dirty is obsolete * Switch over dirty * Fix requested changes * ambiant -> ambient * Moves EventHorionComponent to Shared * Proper container handling * Fixes master merge. Fixes post insertion assertions for singularities. Extends proper container handling to gravity wells and the distortion shader. * Better support for admemes throwing singularities. * Moves update timing from accumulators to target times * Update doc comments
36 lines
1.2 KiB
C#
36 lines
1.2 KiB
C#
using Robust.Shared.Map;
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using Robust.Shared.Map.Components;
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using Content.Shared.Singularity.Components;
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namespace Content.Server.Singularity.Events;
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/// <summary>
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/// Event raised on the event horizon entity whenever an event horizon consumes an entity.
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/// </summary>
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public sealed class TilesConsumedByEventHorizonEvent : EntityEventArgs
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{
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/// <summary>
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/// The tiles that the event horizon is consuming.
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/// Ripped directly from the relevant proc so the second element of each element will be what the tiles are going to be after the grid is updated; usually <see cref="Tile.Empty"/>.
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/// </summary>
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public readonly IReadOnlyList<(Vector2i, Tile)> Tiles;
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/// <summary>
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/// The mapgrid that the event horizon is consuming tiles of.
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/// </summary>
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public readonly MapGridComponent MapGrid;
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/// <summary>
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/// The event horizon consuming the tiles.
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/// </summary>
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public readonly EventHorizonComponent EventHorizon;
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public TilesConsumedByEventHorizonEvent(IReadOnlyList<(Vector2i, Tile)> tiles, MapGridComponent mapGrid, EventHorizonComponent eventHorizon)
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{
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Tiles = tiles;
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MapGrid = mapGrid;
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EventHorizon = eventHorizon;
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}
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}
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