* InitialCommit (Broken) * Fixes compile errors * PR comments. More doc comments. Fixes * Makes a singularity/event horizon without radiation/physics a valid state to be in * VV 'fake' setters, fixes the visualizer, fixes the singularity trying to eat itself instead of nearby things. * Removes unused dependency from Content.Client.GravityWellSystem * Testing containment and fake VV setters for SingularityGeneratorComponent * Fixes gravity wells (broken due to LookupFlags.None). Adds recursive Event Horizon consumption * Fix merge skew * Fixes for the master merge * Fix engine commit * Dirty is obsolete * Switch over dirty * Fix requested changes * ambiant -> ambient * Moves EventHorionComponent to Shared * Proper container handling * Fixes master merge. Fixes post insertion assertions for singularities. Extends proper container handling to gravity wells and the distortion shader. * Better support for admemes throwing singularities. * Moves update timing from accumulators to target times * Update doc comments
34 lines
1.1 KiB
C#
34 lines
1.1 KiB
C#
using Content.Shared.Singularity.Components;
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using Robust.Shared.Containers;
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namespace Content.Server.Singularity.Events;
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/// <summary>
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/// Event raised on the event horizon entity whenever an event horizon consumes an entity.
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/// </summary>
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public sealed class EventHorizonConsumedEntityEvent : EntityEventArgs
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{
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/// <summary>
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/// The entity being consumed by the event horizon.
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/// </summary>
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public readonly EntityUid Entity;
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/// <summary>
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/// The event horizon consuming the target entity.
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/// </summary>
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public readonly EventHorizonComponent EventHorizon;
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/// <summary>
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/// The innermost container of the entity being consumed by the event horizon that is not also in the process of being consumed by the event horizon.
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/// Used to correctly dump out the contents containers that are consumed by the event horizon.
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/// </summary>
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public readonly IContainer? Container;
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public EventHorizonConsumedEntityEvent(EntityUid entity, EventHorizonComponent eventHorizon, IContainer? container = null)
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{
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Entity = entity;
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EventHorizon = eventHorizon;
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Container = container;
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}
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}
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