Files
tbd-station-14/Content.Server/Light/EntitySystems/LitOnPoweredSystem.cs
metalgearsloth 0b38589728 Raise power events by ref and not broadcast (#11923)
Also some other minor stuff.
2022-10-14 23:08:15 -05:00

34 lines
1.1 KiB
C#

using Content.Server.Light.Components;
using Content.Server.Power.Components;
using Content.Server.Power.EntitySystems;
using Robust.Server.GameObjects;
namespace Content.Server.Light.EntitySystems
{
public sealed class LitOnPoweredSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<LitOnPoweredComponent, PowerChangedEvent>(OnPowerChanged);
SubscribeLocalEvent<LitOnPoweredComponent, PowerNetBatterySupplyEvent>(OnPowerSupply);
}
private void OnPowerChanged(EntityUid uid, LitOnPoweredComponent component, ref PowerChangedEvent args)
{
if (EntityManager.TryGetComponent<PointLightComponent>(uid, out var light))
{
light.Enabled = args.Powered;
}
}
private void OnPowerSupply(EntityUid uid, LitOnPoweredComponent component, ref PowerNetBatterySupplyEvent args)
{
if (EntityManager.TryGetComponent<PointLightComponent>(uid, out var light))
{
light.Enabled = args.Supply;
}
}
}
}