Files
tbd-station-14/Content.Server/Damage/Systems/GodmodeSystem.cs
2023-03-29 10:59:59 +11:00

99 lines
3.1 KiB
C#

using Content.Server.Atmos.Components;
using Content.Server.Damage.Components;
using Content.Shared.Damage;
using Content.Shared.Damage.Systems;
using Content.Shared.FixedPoint;
using Content.Shared.Rejuvenate;
using Content.Shared.StatusEffect;
using JetBrains.Annotations;
namespace Content.Server.Damage.Systems
{
[UsedImplicitly]
public sealed class GodmodeSystem : EntitySystem
{
[Dependency] private readonly DamageableSystem _damageable = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<GodmodeComponent, BeforeDamageChangedEvent>(OnBeforeDamageChanged);
SubscribeLocalEvent<GodmodeComponent, BeforeStatusEffectAddedEvent>(OnBeforeStatusEffect);
SubscribeLocalEvent<GodmodeComponent, BeforeStaminaDamageEvent>(OnBeforeStaminaDamage);
}
private void OnBeforeDamageChanged(EntityUid uid, GodmodeComponent component, ref BeforeDamageChangedEvent args)
{
args.Cancelled = true;
}
private void OnBeforeStatusEffect(EntityUid uid, GodmodeComponent component, ref BeforeStatusEffectAddedEvent args)
{
args.Cancelled = true;
}
private void OnBeforeStaminaDamage(EntityUid uid, GodmodeComponent component, ref BeforeStaminaDamageEvent args)
{
args.Cancelled = true;
}
public void EnableGodmode(EntityUid uid)
{
var godmode = EnsureComp<GodmodeComponent>(uid);
if (TryComp<MovedByPressureComponent>(uid, out var moved))
{
godmode.WasMovedByPressure = moved.Enabled;
moved.Enabled = false;
}
if (TryComp<DamageableComponent>(uid, out var damageable))
{
godmode.OldDamage = new(damageable.Damage);
}
// Rejuv to cover other stuff
RaiseLocalEvent(uid, new RejuvenateEvent());
}
public void DisableGodmode(EntityUid uid)
{
if (!TryComp<GodmodeComponent>(uid, out var godmode))
return;
if (TryComp<MovedByPressureComponent>(uid, out var moved))
{
moved.Enabled = godmode.WasMovedByPressure;
}
if (!TryComp<DamageableComponent>(uid, out var damageable))
return;
if (godmode.OldDamage != null)
{
_damageable.SetDamage(uid, damageable, godmode.OldDamage);
}
RemComp<GodmodeComponent>(uid);
}
/// <summary>
/// Toggles godmode for a given entity.
/// </summary>
/// <param name="uid">The entity to toggle godmode for.</param>
/// <returns>true if enabled, false if disabled.</returns>
public bool ToggleGodmode(EntityUid uid)
{
if (HasComp<GodmodeComponent>(uid))
{
DisableGodmode(uid);
return false;
}
EnableGodmode(uid);
return true;
}
}
}