Files
tbd-station-14/Content.Client/CombatMode/CombatModeSystem.cs
2023-04-08 13:16:48 -07:00

78 lines
2.3 KiB
C#

using Content.Shared.CombatMode;
using Content.Shared.Targeting;
using JetBrains.Annotations;
using Robust.Client.Player;
using Robust.Shared.GameStates;
using Robust.Shared.Input.Binding;
namespace Content.Client.CombatMode
{
[UsedImplicitly]
public sealed class CombatModeSystem : SharedCombatModeSystem
{
[Dependency] private readonly IPlayerManager _playerManager = default!;
public event Action? LocalPlayerCombatModeUpdated;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<CombatModeComponent, ComponentHandleState>(OnHandleState);
}
private void OnHandleState(EntityUid uid, CombatModeComponent component, ref ComponentHandleState args)
{
if (args.Current is not CombatModeComponentState state)
return;
component.IsInCombatMode = state.IsInCombatMode;
component.ActiveZone = state.TargetingZone;
UpdateHud(uid);
}
public override void Shutdown()
{
CommandBinds.Unregister<CombatModeSystem>();
base.Shutdown();
}
private void OnTargetingZoneChanged(TargetingZone obj)
{
EntityManager.RaisePredictiveEvent(new CombatModeSystemMessages.SetTargetZoneMessage(obj));
}
public bool IsInCombatMode()
{
var entity = _playerManager.LocalPlayer?.ControlledEntity;
if (entity == null)
return false;
return IsInCombatMode(entity.Value);
}
public override void SetInCombatMode(EntityUid entity, bool inCombatMode, CombatModeComponent? component = null)
{
base.SetInCombatMode(entity, inCombatMode, component);
UpdateHud(entity);
}
public override void SetActiveZone(EntityUid entity, TargetingZone zone, CombatModeComponent? component = null)
{
base.SetActiveZone(entity, zone, component);
UpdateHud(entity);
}
private void UpdateHud(EntityUid entity)
{
if (entity != _playerManager.LocalPlayer?.ControlledEntity)
{
return;
}
LocalPlayerCombatModeUpdated?.Invoke();
}
}
}