Files
tbd-station-14/Content.Server/GameObjects/Components/Chemistry/ChemMasterComponent.cs
2020-08-23 12:53:09 +02:00

447 lines
18 KiB
C#

#nullable enable
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Content.Server.GameObjects.Components.GUI;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components.Power.ApcNetComponents;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces;
using Content.Server.Interfaces.GameObjects.Components.Items;
using Content.Shared.Chemistry;
using Content.Shared.GameObjects.Components.Chemistry.ChemMaster;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Server.GameObjects.Components.Container;
using Robust.Server.GameObjects.Components.UserInterface;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Maths;
using Robust.Shared.Random;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Chemistry
{
/// <summary>
/// Contains all the server-side logic for chem masters. See also <see cref="SharedChemMasterComponent"/>.
/// This includes initializing the component based on prototype data, and sending and receiving messages from the client.
/// Messages sent to the client are used to update update the user interface for a component instance.
/// Messages sent from the client are used to handle ui button presses.
/// </summary>
[RegisterComponent]
[ComponentReference(typeof(IActivate))]
[ComponentReference(typeof(IInteractUsing))]
public class ChemMasterComponent : SharedChemMasterComponent, IActivate, IInteractUsing, ISolutionChange
{
[Dependency] private readonly IServerNotifyManager _notifyManager = default!;
[ViewVariables] private ContainerSlot _beakerContainer = default!;
[ViewVariables] private string _packPrototypeId = "";
[ViewVariables] private bool HasBeaker => _beakerContainer.ContainedEntity != null;
[ViewVariables] private bool _bufferModeTransfer = true;
private bool Powered => !Owner.TryGetComponent(out PowerReceiverComponent? receiver) || receiver.Powered;
private readonly SolutionComponent BufferSolution = new SolutionComponent();
[ViewVariables]
private BoundUserInterface? UserInterface =>
Owner.TryGetComponent(out ServerUserInterfaceComponent? ui) &&
ui.TryGetBoundUserInterface(ChemMasterUiKey.Key, out var boundUi)
? boundUi
: null;
/// <summary>
/// Shows the serializer how to save/load this components yaml prototype.
/// </summary>
/// <param name="serializer">Yaml serializer</param>
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _packPrototypeId, "pack", string.Empty);
}
/// <summary>
/// Called once per instance of this component. Gets references to any other components needed
/// by this component and initializes it's UI and other data.
/// </summary>
public override void Initialize()
{
base.Initialize();
if (UserInterface != null)
{
UserInterface.OnReceiveMessage += OnUiReceiveMessage;
}
_beakerContainer =
ContainerManagerComponent.Ensure<ContainerSlot>($"{Name}-reagentContainerContainer", Owner);
if (Owner.TryGetComponent(out PowerReceiverComponent? receiver))
{
receiver.OnPowerStateChanged += OnPowerChanged;
}
//BufferSolution = Owner.BufferSolution
BufferSolution.Solution = new Solution();
BufferSolution.MaxVolume = ReagentUnit.New(1000);
UpdateUserInterface();
}
private void OnPowerChanged(object? sender, PowerStateEventArgs e)
{
UpdateUserInterface();
}
/// <summary>
/// Handles ui messages from the client. For things such as button presses
/// which interact with the world and require server action.
/// </summary>
/// <param name="obj">A user interface message from the client.</param>
private void OnUiReceiveMessage(ServerBoundUserInterfaceMessage obj)
{
if (obj.Session.AttachedEntity == null)
{
return;
}
var msg = (UiActionMessage) obj.Message;
var needsPower = msg.action switch
{
UiAction.Eject => false,
_ => true,
};
if (!PlayerCanUseChemMaster(obj.Session.AttachedEntity, needsPower))
return;
switch (msg.action)
{
case UiAction.Eject:
TryEject(obj.Session.AttachedEntity);
break;
case UiAction.ChemButton:
TransferReagent(msg.id, msg.amount, msg.isBuffer);
break;
case UiAction.Transfer:
_bufferModeTransfer = true;
UpdateUserInterface();
break;
case UiAction.Discard:
_bufferModeTransfer = false;
UpdateUserInterface();
break;
case UiAction.CreatePills:
case UiAction.CreateBottles:
TryCreatePackage(obj.Session.AttachedEntity, msg.action, msg.pillAmount, msg.bottleAmount);
break;
default:
throw new ArgumentOutOfRangeException();
}
ClickSound();
}
/// <summary>
/// Checks whether the player entity is able to use the chem master.
/// </summary>
/// <param name="playerEntity">The player entity.</param>
/// <returns>Returns true if the entity can use the chem master, and false if it cannot.</returns>
private bool PlayerCanUseChemMaster(IEntity? playerEntity, bool needsPower = true)
{
//Need player entity to check if they are still able to use the chem master
if (playerEntity == null)
return false;
//Check if player can interact in their current state
if (!ActionBlockerSystem.CanInteract(playerEntity) || !ActionBlockerSystem.CanUse(playerEntity))
return false;
//Check if device is powered
if (needsPower && !Powered)
return false;
return true;
}
/// <summary>
/// Gets component data to be used to update the user interface client-side.
/// </summary>
/// <returns>Returns a <see cref="SharedChemMasterComponent.ChemMasterBoundUserInterfaceState"/></returns>
private ChemMasterBoundUserInterfaceState GetUserInterfaceState()
{
var beaker = _beakerContainer.ContainedEntity;
if (beaker == null)
{
return new ChemMasterBoundUserInterfaceState(Powered, false, ReagentUnit.New(0), ReagentUnit.New(0),
"", Owner.Name, new List<Solution.ReagentQuantity>(), BufferSolution.ReagentList.ToList(), _bufferModeTransfer, BufferSolution.CurrentVolume, BufferSolution.MaxVolume);
}
var solution = beaker.GetComponent<SolutionComponent>();
return new ChemMasterBoundUserInterfaceState(Powered, true, solution.CurrentVolume, solution.MaxVolume,
beaker.Name, Owner.Name, solution.ReagentList.ToList(), BufferSolution.ReagentList.ToList(), _bufferModeTransfer, BufferSolution.CurrentVolume, BufferSolution.MaxVolume);
}
private void UpdateUserInterface()
{
var state = GetUserInterfaceState();
UserInterface?.SetState(state);
}
/// <summary>
/// If this component contains an entity with a <see cref="SolutionComponent"/>, eject it.
/// Tries to eject into user's hands first, then ejects onto chem master if both hands are full.
/// </summary>
private void TryEject(IEntity user)
{
if (!HasBeaker)
return;
var beaker = _beakerContainer.ContainedEntity;
_beakerContainer.Remove(_beakerContainer.ContainedEntity);
UpdateUserInterface();
if(!user.TryGetComponent<HandsComponent>(out var hands) || !beaker.TryGetComponent<ItemComponent>(out var item))
return;
if (hands.CanPutInHand(item))
hands.PutInHand(item);
}
private void TransferReagent(string id, ReagentUnit amount, bool isBuffer)
{
if (!HasBeaker && _bufferModeTransfer) return;
var beaker = _beakerContainer.ContainedEntity;
var beakerSolution = beaker.GetComponent<SolutionComponent>();
if (isBuffer)
{
foreach (var reagent in BufferSolution.Solution.Contents)
{
if (reagent.ReagentId == id)
{
ReagentUnit actualAmount;
if (amount == ReagentUnit.New(-1))
{
actualAmount = ReagentUnit.Min(reagent.Quantity, beakerSolution.EmptyVolume);
}
else
{
actualAmount = ReagentUnit.Min(reagent.Quantity, amount, beakerSolution.EmptyVolume);
}
BufferSolution.Solution.RemoveReagent(id, actualAmount);
if (_bufferModeTransfer)
{
beakerSolution.Solution.AddReagent(id, actualAmount);
}
break;
}
}
}
else
{
foreach (var reagent in beakerSolution.Solution.Contents)
{
if (reagent.ReagentId == id)
{
ReagentUnit actualAmount;
if (amount == ReagentUnit.New(-1))
{
actualAmount = ReagentUnit.Min(reagent.Quantity, BufferSolution.EmptyVolume);
}
else
{
actualAmount = ReagentUnit.Min(reagent.Quantity, amount, BufferSolution.EmptyVolume);
}
beakerSolution.TryRemoveReagent(id, actualAmount);
BufferSolution.Solution.AddReagent(id, actualAmount);
break;
}
}
}
UpdateUserInterface();
}
private void TryCreatePackage(IEntity user, UiAction action, int pillAmount, int bottleAmount)
{
var random = IoCManager.Resolve<IRobustRandom>();
if (BufferSolution.CurrentVolume == 0)
return;
if (action == UiAction.CreateBottles)
{
var individualVolume = BufferSolution.CurrentVolume / ReagentUnit.New(bottleAmount);
if (individualVolume < ReagentUnit.New(1))
return;
var actualVolume = ReagentUnit.Min(individualVolume, ReagentUnit.New(30));
for (int i = 0; i < bottleAmount; i++)
{
var bottle = Owner.EntityManager.SpawnEntity("bottle", Owner.Transform.GridPosition);
var bufferSolution = BufferSolution.Solution.SplitSolution(actualVolume);
bottle.TryGetComponent<SolutionComponent>(out var bottleSolution);
bottleSolution?.Solution.AddSolution(bufferSolution);
//Try to give them the bottle
if (user.TryGetComponent<HandsComponent>(out var hands) &&
bottle.TryGetComponent<ItemComponent>(out var item))
{
if (hands.CanPutInHand(item))
{
hands.PutInHand(item);
continue;
}
}
//Put it on the floor
bottle.Transform.GridPosition = user.Transform.GridPosition;
//Give it an offset
var x_negative = random.Prob(0.5f) ? -1 : 1;
var y_negative = random.Prob(0.5f) ? -1 : 1;
bottle.Transform.LocalPosition += new Vector2(random.NextFloat() * 0.2f * x_negative, random.NextFloat() * 0.2f * y_negative);
}
}
else //Pills
{
var individualVolume = BufferSolution.CurrentVolume / ReagentUnit.New(pillAmount);
if (individualVolume < ReagentUnit.New(1))
return;
var actualVolume = ReagentUnit.Min(individualVolume, ReagentUnit.New(50));
for (int i = 0; i < pillAmount; i++)
{
var pill = Owner.EntityManager.SpawnEntity("pill", Owner.Transform.GridPosition);
var bufferSolution = BufferSolution.Solution.SplitSolution(actualVolume);
pill.TryGetComponent<SolutionComponent>(out var pillSolution);
pillSolution?.Solution.AddSolution(bufferSolution);
//Try to give them the bottle
if (user.TryGetComponent<HandsComponent>(out var hands) &&
pill.TryGetComponent<ItemComponent>(out var item))
{
if (hands.CanPutInHand(item))
{
hands.PutInHand(item);
continue;
}
}
//Put it on the floor
pill.Transform.GridPosition = user.Transform.GridPosition;
//Give it an offset
var x_negative = random.Prob(0.5f) ? -1 : 1;
var y_negative = random.Prob(0.5f) ? -1 : 1;
pill.Transform.LocalPosition += new Vector2(random.NextFloat() * 0.2f * x_negative, random.NextFloat() * 0.2f * y_negative);
}
}
UpdateUserInterface();
}
/// <summary>
/// Called when you click the owner entity with an empty hand. Opens the UI client-side if possible.
/// </summary>
/// <param name="args">Data relevant to the event such as the actor which triggered it.</param>
void IActivate.Activate(ActivateEventArgs args)
{
if (!args.User.TryGetComponent(out IActorComponent? actor))
{
return;
}
if (!args.User.TryGetComponent(out IHandsComponent? hands))
{
_notifyManager.PopupMessage(Owner.Transform.GridPosition, args.User,
Loc.GetString("You have no hands."));
return;
}
var activeHandEntity = hands.GetActiveHand?.Owner;
if (activeHandEntity == null)
{
UserInterface?.Open(actor.playerSession);
}
}
/// <summary>
/// Called when you click the owner entity with something in your active hand. If the entity in your hand
/// contains a <see cref="SolutionComponent"/>, if you have hands, and if the chem master doesn't already
/// hold a container, it will be added to the chem master.
/// </summary>
/// <param name="args">Data relevant to the event such as the actor which triggered it.</param>
/// <returns></returns>
async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs args)
{
if (!args.User.TryGetComponent(out IHandsComponent? hands))
{
_notifyManager.PopupMessage(Owner.Transform.GridPosition, args.User,
Loc.GetString("You have no hands."));
return true;
}
if (hands.GetActiveHand == null)
{
_notifyManager.PopupMessage(Owner.Transform.GridPosition, args.User,
Loc.GetString("You have nothing on your hand."));
return false;
}
var activeHandEntity = hands.GetActiveHand.Owner;
if (activeHandEntity.TryGetComponent<SolutionComponent>(out var solution))
{
if (HasBeaker)
{
_notifyManager.PopupMessage(Owner.Transform.GridPosition, args.User,
Loc.GetString("This ChemMaster already has a container in it."));
}
else if ((solution.Capabilities & SolutionCaps.FitsInDispenser) == 0) //Close enough to a chem master...
{
//If it can't fit in the chem master, don't put it in. For example, buckets and mop buckets can't fit.
_notifyManager.PopupMessage(Owner.Transform.GridPosition, args.User,
Loc.GetString("That can't fit in the ChemMaster."));
}
else
{
_beakerContainer.Insert(activeHandEntity);
UpdateUserInterface();
}
}
else
{
_notifyManager.PopupMessage(Owner.Transform.GridPosition, args.User,
Loc.GetString("You can't put this in the ChemMaster."));
}
return true;
}
void ISolutionChange.SolutionChanged(SolutionChangeEventArgs eventArgs) => UpdateUserInterface();
private void ClickSound()
{
EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Machines/machine_switch.ogg", Owner, AudioParams.Default.WithVolume(-2f));
}
}
}