26 lines
749 B
C#
26 lines
749 B
C#
using Robust.Shared.GameStates;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Actions;
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[RegisterComponent, NetworkedComponent]
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public sealed partial class WorldTargetActionComponent : BaseTargetActionComponent
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{
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public override BaseActionEvent? BaseEvent => Event;
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/// <summary>
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/// The local-event to raise when this action is performed.
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/// </summary>
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[DataField("event")]
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[NonSerialized]
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public WorldTargetActionEvent? Event;
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}
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[Serializable, NetSerializable]
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public sealed class WorldTargetActionComponentState : BaseActionComponentState
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{
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public WorldTargetActionComponentState(WorldTargetActionComponent component, IEntityManager entManager) : base(component, entManager)
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{
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}
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}
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