130 lines
4.8 KiB
C#
130 lines
4.8 KiB
C#
using Content.Shared.Actions;
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using Content.Shared.Emag.Systems;
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using Content.Shared.Light.Components;
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using Content.Shared.Mind.Components;
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using Content.Shared.Storage.Components;
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using Content.Shared.Toggleable;
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using Content.Shared.Verbs;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Robust.Shared.Utility;
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namespace Content.Shared.Light.EntitySystems;
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public sealed class UnpoweredFlashlightSystem : EntitySystem
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{
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// TODO: Split some of this to ItemTogglePointLight
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly SharedActionsSystem _actionsSystem = default!;
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[Dependency] private readonly ActionContainerSystem _actionContainer = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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[Dependency] private readonly SharedAudioSystem _audioSystem = default!;
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[Dependency] private readonly SharedPointLightSystem _light = default!;
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[Dependency] private readonly EmagSystem _emag = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<UnpoweredFlashlightComponent, GetVerbsEvent<ActivationVerb>>(AddToggleLightVerbs);
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SubscribeLocalEvent<UnpoweredFlashlightComponent, GetItemActionsEvent>(OnGetActions);
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SubscribeLocalEvent<UnpoweredFlashlightComponent, ToggleActionEvent>(OnToggleAction);
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SubscribeLocalEvent<UnpoweredFlashlightComponent, MindAddedMessage>(OnMindAdded);
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SubscribeLocalEvent<UnpoweredFlashlightComponent, GotEmaggedEvent>(OnGotEmagged);
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SubscribeLocalEvent<UnpoweredFlashlightComponent, MapInitEvent>(OnMapInit);
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}
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private void OnMapInit(EntityUid uid, UnpoweredFlashlightComponent component, MapInitEvent args)
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{
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_actionContainer.EnsureAction(uid, ref component.ToggleActionEntity, component.ToggleAction);
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Dirty(uid, component);
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}
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private void OnToggleAction(EntityUid uid, UnpoweredFlashlightComponent component, ToggleActionEvent args)
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{
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if (args.Handled)
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return;
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TryToggleLight((uid, component), args.Performer);
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args.Handled = true;
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}
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private void OnGetActions(EntityUid uid, UnpoweredFlashlightComponent component, GetItemActionsEvent args)
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{
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args.AddAction(component.ToggleActionEntity);
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}
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private void AddToggleLightVerbs(EntityUid uid, UnpoweredFlashlightComponent component, GetVerbsEvent<ActivationVerb> args)
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{
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if (!args.CanAccess || !args.CanInteract)
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return;
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ActivationVerb verb = new()
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{
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Text = Loc.GetString("toggle-flashlight-verb-get-data-text"),
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Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/VerbIcons/light.svg.192dpi.png")),
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Act = () => TryToggleLight((uid, component), args.User),
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Priority = -1 // For things like PDA's, Open-UI and other verbs that should be higher priority.
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};
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args.Verbs.Add(verb);
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}
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private void OnMindAdded(EntityUid uid, UnpoweredFlashlightComponent component, MindAddedMessage args)
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{
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_actionsSystem.AddAction(uid, ref component.ToggleActionEntity, component.ToggleAction);
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}
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private void OnGotEmagged(EntityUid uid, UnpoweredFlashlightComponent component, ref GotEmaggedEvent args)
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{
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if (!_emag.CompareFlag(args.Type, EmagType.Interaction))
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return;
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if (!_light.TryGetLight(uid, out var light))
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return;
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if (_prototypeManager.TryIndex(component.EmaggedColorsPrototype, out var possibleColors))
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{
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var pick = _random.Pick(possibleColors.Colors.Values);
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_light.SetColor(uid, pick, light);
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}
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args.Repeatable = true;
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args.Handled = true;
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}
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public void TryToggleLight(Entity<UnpoweredFlashlightComponent?> ent, EntityUid? user = null, bool quiet = false)
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{
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if (!Resolve(ent, ref ent.Comp, false))
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return;
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SetLight(ent, !ent.Comp.LightOn, user, quiet);
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}
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public void SetLight(Entity<UnpoweredFlashlightComponent?> ent, bool value, EntityUid? user = null, bool quiet = false)
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{
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if (!Resolve(ent, ref ent.Comp))
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return;
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if (ent.Comp.LightOn == value)
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return;
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if (!_light.TryGetLight(ent, out var light))
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return;
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Dirty(ent);
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ent.Comp.LightOn = value;
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_light.SetEnabled(ent, value, light);
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_appearance.SetData(ent, UnpoweredFlashlightVisuals.LightOn, value);
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if (!quiet)
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_audioSystem.PlayPredicted(ent.Comp.ToggleSound, ent, user);
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_actionsSystem.SetToggled(ent.Comp.ToggleActionEntity, value);
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RaiseLocalEvent(ent, new LightToggleEvent(value));
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}
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}
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