Files
tbd-station-14/Content.Shared/Timing/UseDelayComponent.cs

29 lines
774 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared.Timing;
/// <summary>
/// Timer that creates a cooldown each time an object is activated/used
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState(true)]
public sealed partial class UseDelayComponent : Component
{
[AutoNetworkedField]
public TimeSpan LastUseTime;
[AutoNetworkedField]
public TimeSpan? DelayEndTime;
[DataField, AutoNetworkedField]
[ViewVariables(VVAccess.ReadWrite)]
public TimeSpan Delay = TimeSpan.FromSeconds(1);
/// <summary>
/// Stores remaining delay pausing (and eventually, serialization).
/// </summary>
[DataField]
public TimeSpan? RemainingDelay;
public bool ActiveDelay => DelayEndTime != null;
}