Files
tbd-station-14/Content.Shared/DeviceNetwork/Components/DeviceListComponent.cs

37 lines
1.1 KiB
C#

using Content.Shared.DeviceNetwork.Systems;
using Robust.Shared.GameStates;
namespace Content.Shared.DeviceNetwork.Components;
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
[Access(typeof(SharedDeviceListSystem))]
public sealed partial class DeviceListComponent : Component
{
/// <summary>
/// The list of devices can or can't connect to, depending on the <see cref="IsAllowList"/> field.
/// </summary>
[DataField, AutoNetworkedField]
public HashSet<EntityUid> Devices = new();
/// <summary>
/// The limit of devices that can be linked to this device list.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField]
public int DeviceLimit = 32;
/// <summary>
/// Whether the device list is used as an allow or deny list
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField, AutoNetworkedField]
public bool IsAllowList = true;
/// <summary>
/// Whether this device list also handles incoming device net packets
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField, AutoNetworkedField]
public bool HandleIncomingPackets;
}