Files
tbd-station-14/Content.Shared/Inventory/SelfEquipOnlyComponent.cs
Nemanja fc1446e73a Cursed Mask (#29659)
* Cursed Mask

* extra expressions

* block ingestion

* mind returning

* okay fix the removal shit
2024-08-10 11:14:58 -04:00

17 lines
513 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared.Inventory;
/// <summary>
/// This is used for an item that can only be equipped/unequipped by the user.
/// </summary>
[RegisterComponent, NetworkedComponent, Access(typeof(SelfEquipOnlySystem))]
public sealed partial class SelfEquipOnlyComponent : Component
{
/// <summary>
/// Whether or not the self-equip only condition requires the person to be conscious.
/// </summary>
[DataField]
public bool UnequipRequireConscious = true;
}