Files
tbd-station-14/Content.Server/VendingMachines/VendingMachineEjectItemWireAction.cs

43 lines
1.4 KiB
C#

using Content.Server.Wires;
using Content.Shared.VendingMachines;
using Content.Shared.Wires;
namespace Content.Server.VendingMachines;
public sealed partial class VendingMachineEjectItemWireAction : ComponentWireAction<VendingMachineComponent>
{
private VendingMachineSystem _vendingMachineSystem = default!;
public override Color Color { get; set; } = Color.Red;
public override string Name { get; set; } = "wire-name-vending-eject";
public override object? StatusKey { get; } = EjectWireKey.StatusKey;
public override StatusLightState? GetLightState(Wire wire, VendingMachineComponent comp)
=> comp.CanShoot ? StatusLightState.BlinkingFast : StatusLightState.On;
public override void Initialize()
{
base.Initialize();
_vendingMachineSystem = EntityManager.System<VendingMachineSystem>();
}
public override bool Cut(EntityUid user, Wire wire, VendingMachineComponent vending)
{
_vendingMachineSystem.SetShooting(wire.Owner, true, vending);
return true;
}
public override bool Mend(EntityUid user, Wire wire, VendingMachineComponent vending)
{
_vendingMachineSystem.SetShooting(wire.Owner, false, vending);
return true;
}
public override void Pulse(EntityUid user, Wire wire, VendingMachineComponent vending)
{
_vendingMachineSystem.EjectRandom(wire.Owner, true, vendComponent: vending);
}
}